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Author Topic: How to fix animal people.  (Read 1140 times)

Tilogour

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How to fix animal people.
« on: October 18, 2015, 04:49:10 am »

Hello.

Could anyone tried to fix animal peoples? (I mean - animal people who should to be hostile to me)
How to do this?
I want my adventure to be complete, and without this - it is not.
They can not talk at all - important think is - they should attack me instead of just talking about it.
I hope someone can suggest me what I can do with this problem.
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ThatZommy

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Re: How to fix animal people.
« Reply #1 on: October 18, 2015, 05:39:27 am »

Hello.

Could anyone tried to fix animal peoples? (I mean - animal people who should to be hostile to me)
How to do this?
I want my adventure to be complete, and without this - it is not.
They can not talk at all - important think is - they should attack me instead of just talking about it.
I hope someone can suggest me what I can do with this problem.

I'll throw in my brand of idiocy for ya.
I'm pretty sure there's a file or whatever that has the thing that changes all the animal people into animal people, so if you add something along the lines of [ADD_TAG:WILD] or whatever it was called, that might work.

I'm a bit rushed, so I'm sorry if I'm not useful, but this is my general idea for ya.

EDIT: CRAZED is the tagg I was going for, though I didn't realize that ADD_TAG wouldn't work. I'vent done anything with animal people or the related stuffs.
« Last Edit: October 18, 2015, 03:47:44 pm by ThatZommy »
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Er, atleast I think that's right.

Teneb

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Re: How to fix animal people.
« Reply #2 on: October 18, 2015, 09:30:40 am »

Hello.

Could anyone tried to fix animal peoples? (I mean - animal people who should to be hostile to me)
How to do this?
I want my adventure to be complete, and without this - it is not.
They can not talk at all - important think is - they should attack me instead of just talking about it.
I hope someone can suggest me what I can do with this problem.

I'll throw in my brand of idiocy for ya.
I'm pretty sure there's a file or whatever that has the thing that changes all the animal people into animal people, so if you add something along the lines of [ADD_TAG:WILD] or whatever it was called, that might work.

I'm a bit rushed, so I'm sorry if I'm not useful, but this is my general idea for ya.
There is no token called WILD. You probably want stuff like NOFEAR and PRONE_TO_RAGE:100.
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Urlance Woolsbane

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Re: How to fix animal people.
« Reply #3 on: October 18, 2015, 01:45:27 pm »

Adding [CV_NEW_TAG:CRAZED] to both [CREATURE_VARIATION:ANIMAL_PERSON] and [CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS], in c_variation_default.txt should do the trick.
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Deon

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Re: How to fix animal people.
« Reply #4 on: October 18, 2015, 04:03:51 pm »

That will make them to attack everything else on sight though :). Adds some fun to adv. mode for sure.
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Urlance Woolsbane

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Re: How to fix animal people.
« Reply #5 on: October 18, 2015, 07:10:46 pm »

That will make them to attack everything else on sight though :). Adds some fun to adv. mode for sure.
That is the idea. Mind you, if they had an actual civilization, with caravans and whatnot, it could be problematic. But then you wouldn't have the whole "a few seconds ago my best friend was cut down in front of me" shenanigans that we're trying to fix.
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"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

Tilogour

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Re: How to fix animal people.
« Reply #6 on: October 19, 2015, 02:42:20 am »

Quote
There is no token called WILD. You probably want stuff like NOFEAR and PRONE_TO_RAGE:100.
I will try this one.
Adding [CV_NEW_TAG:CRAZED] to both [CREATURE_VARIATION:ANIMAL_PERSON] and [CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS], in c_variation_default.txt should do the trick.

This can solve the problem but I heard I can meet some not aggressive semi-civ animal people and they shouldn't be aggressive, so this option will change their reactions too. I want to stick vanilla and I only want to fix animal people that supposed to be aggressive
« Last Edit: October 19, 2015, 02:44:56 am by Tilogour »
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