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Author Topic: Tile & window resizing  (Read 486 times)

ReWolf31

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Tile & window resizing
« on: October 15, 2015, 03:36:37 pm »

I've put this in gameplay Qs, because I think I'm just missing a setting, or misinterpreting a a feature... I've not played in about a year, so forgive my naivety/noobishness.

init.txt suggests that GRID should be used in combination with both WINDOWEDX/WINDOWEDY & your FONT (tileset) to show the correct tile size in the game window....

1) But I seem to remember in past releases that the tiles would 'fit' themselves to the window, and the number of tiles increased as the window got bigger (As you'd expect for them to display at the right size)...

2) I also can't dynamically resize the window with the mouse - another thing I'm sure you're supposed to be able to do... :-\
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Bumber

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Re: Tile & window resizing
« Reply #1 on: October 15, 2015, 05:31:14 pm »

1)
Quote from: init.txt
If set below 256x256 it specifies the grid size instead, with a minimum of 80x25.

[WINDOWEDX:#]
[WINDOWEDY:#]
Set above 256 for pixels instead of tiles.

2)
Quote from: init.txt
You may disable window resizing if you wish.
[RESIZABLE:YES]
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