I seem to be running into a lot of bugs. Most of them I saw in the bug reporter.
Dwarfs do not pick up ammo to fight and it is extremely hard to get them to do what I want.
Read the advanced markdwarf guide and that does not help much. I have spent hours trying to find work around's.
The only one I know so far that is sure to work is:
1. Deleting the squad and resigning it. DF therapist helps with resigning very well.
2. Disable hunters and hunter ammo, Disable woodcutter, miner etc.
3. Only have one ammo type along with CT for all ammo materials because having T for wood and C for metal in combat while dwarfs have wood bolts is bad, they will not fire.
4. Have a patrol route to lead to ammo stockpile without bins out of line of sight from hostiles in a secure, sealed area otherwise dwarfs won't fire ammo or they'll charge with their crossbows as hammers
-There just needs to be a simple way for dwarfs to just, pick up un-stacked/stacked ammo to the nearest assigned ammo material in a stockpile when in combat when given a order. Or at least an order called "Reload" in the squad screen to do this. Forces the dwarfs that don't have ammo to go pick it up even when a order was previously given such as Move/Station etc where dwarfs that already have ammo stay and shoot.
-The ability for dwarfs to pick up un stacked ammo with 1 bolt vs 10 bolts could help until that dwarfs has 25 bolts total.
-what would be better is if ammo would just friggin stack to 25 so I don't have to create a massive stockpile. The only way out of this is to forbid ammo pick up and keep making stacks of steel ammo. And I cheat to do this because it's to much of a hassle and process to counter act it.
There's just so many issues with range combat in this game I don't usually bother with range units anymore. but the usefulness and potential is great.
Some of these bugs are very old to, or keep popping up.
Any pro tips that I may be missing?