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Author Topic: The Dominion Starship Engineering Division  (Read 3072 times)

Twi

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Re: The Dominion Starship Engineering Division
« Reply #45 on: December 22, 2015, 08:43:07 pm »

Do we come up with new technology and class types every build? :P (though to be fair, aside from gyrojets most of it has just been a matter of scaling up or down)

Posting to watch though.
« Last Edit: December 23, 2015, 09:42:11 am by Twi »
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Twi

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Re: The Dominion Starship Engineering Division
« Reply #46 on: December 23, 2015, 09:43:14 am »

Bump.
I'm more in line with this:


New Tech: Siege Drivers. This are massively up scaled mass drivers that fire projectiles the size of your average locomotive, specially shaped using a hyper-dense magnetic alloy and containing a propulsion assist to boost the projectile to a noticeable fraction of C, turning it into a KKV(kinetic kill vehicle) for assaulting worlds.
1+

I'll take this mostly for the sake of having a consensus and making the reset happen sooner rather than later.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #47 on: December 24, 2015, 01:05:26 am »


The biggest project yet, the techies were practically salivating at the new data feed that they were given, and everyone went to work, and some groaned at another Spinal hull. But none the less, the project started.

Designing gigantic spinal mountic hulls is a challenge even among itself, which eventually ended with  structural compromises to fit the entire required weapon into the space it was needed in, But the crew really don't need /that/ large of a life support system, do they?

Meanwhile, The front line shifted. heavily. Several warppoints and solar systems have been taken in such a way that the facility has been threatened. The research Director has been transferred.

The spinal weapon mount was worked on heavily, much of the techies worked long hours to finish the deadlines set, seems this is a common theme, doesn't it?

Before they were able to finish the mounting of the spinal lance system, an additional team came in and took over the project of the main weapon, and began their work in a separate wing of the facility, giving large demands of what they needed for what they called, was “there” weapon.

The Two Heavy Mass drivers had to be partially externally mounted, there gigantic casings could not entirely fit into the hull of the craft, but to compensate there are plates partially covering them.

The simulations show that the mass drivers are absolute in their intended purpose of bombardment, able to pierce the atmosphere with only minimal mass loss and maximum projected impact.

The massive torpedo systems, designed for anti-ship combat, was partially based of the research director's designs before he had left, and used a catapult type system where a charge was detonated and the torpedo left the tube, so to speak, faster than previous designs, and was hugely more effective in reaching their designated target.

Before any further work into the weapon systems were done, the power systems were brought into existence, two, dual fusion reactors running of of a mixture of helium, and hydrogen, but can use any type of fusible material, to less of a degree of efficiency, and in addition, Atmospheric scoops were ordered to be designed as well.

At this point of time, a full month after the initiation of the project, increased budget was installed, and several “VIP” personal was extracted off the team. Moral obviously decayed, but work continued.

Four, fully rotatable guass cannons turrets were installed onto the chassis, and worked wonderfully in the simulations against corvettes and above, if there was no other option.

After the plating was fully designed, the point defense system was brought into existence, simple and tested design type gave it a sort of hardy resolve, the chaff cannons were more or less a complete failure, as there simply was not enough surface area for them, and was scrapped entirely.

By this point in time, all outer communication has been cut, and Royal guard has been brought in, and the highest digital architects have been informed that a true AI seed has been brought to the facility, for the repair system.

Robotic experts brought and several types of drones were built to skitter among the maintaince hall and to repair damages on the systems, but as always, failsafes are installed, and a fabricator was also installed, with basic blueprints on a broad spectrum of engineering projects.

All of it began to meld together as the project began to fall to its final arc, the separate design parts going together almost with a certain degree of grace, after of course, final engine systems were designed.

A third fusion “core” was installed, for the sole purpose of using fuel for propulsion, and the simulations as always seemed to work wonderfully.

As the design was finished off, and transmitted, sharp cracks were heard throughout the facility, and anyone sitting at the window would see small “meteor” like objects plunging towards the surface, and following those meteors, was absolutely horrifically large kinetic explosions. Transmissions from orbit claimed anguish for “Those blasted assholes who designed killing machines fit for the depraved”. At first it was only close misses, then un-important sections of the facility were hit, and then…

There were no survivors of the bombing of Design facility 36, the official cover story is a that a fuel tank exploded, causing a failure of a fusion core, the final plans for the Glaive has been successfully received.



Mechanics.

I’m going to keep the Ship component design scheme of Sections (Defense, misc, etc)
But instead, I’m not going to list the components that you are able to use, instead I’ll list the technology you /are/ able to use, and the budget, time and personal that can back your things up. For example, with the following tech allowances

Spoiler: List (click to show/hide)

You can create a craft with a large amount of weaponry on it, with a chemical propulsion system, a fission reactor to power its systems, and basic ablative coating, and to top it off, dual vulcan cannons.

I gotta make the mission later, since it's kind of 1 am where my timezone is, so the post will be tomorrow or such.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #48 on: December 24, 2015, 08:05:01 pm »


The biggest project yet, the techies were practically salivating at the new data feed that they were given, and everyone went to work, and some groaned at another Spinal hull. But none the less, the project started.

Designing gigantic spinal mountic hulls is a challenge even among itself, which eventually ended with  structural compromises to fit the entire required weapon into the space it was needed in, But the crew really don't need /that/ large of a life support system, do they?

Meanwhile, The front line shifted. heavily. Several warppoints and solar systems have been taken in such a way that the facility has been threatened. The research Director has been transferred.

The spinal weapon mount was worked on heavily, much of the techies worked long hours to finish the deadlines set, seems this is a common theme, doesn't it?

Before they were able to finish the mounting of the spinal lance system, an additional team came in and took over the project of the main weapon, and began their work in a separate wing of the facility, giving large demands of what they needed for what they called, was “there” weapon.

The Two Heavy Mass drivers had to be partially externally mounted, there gigantic casings could not entirely fit into the hull of the craft, but to compensate there are plates partially covering them.

The simulations show that the mass drivers are absolute in their intended purpose of bombardment, able to pierce the atmosphere with only minimal mass loss and maximum projected impact.

The massive torpedo systems, designed for anti-ship combat, was partially based of the research director's designs before he had left, and used a catapult type system where a charge was detonated and the torpedo left the tube, so to speak, faster than previous designs, and was hugely more effective in reaching their designated target.

Before any further work into the weapon systems were done, the power systems were brought into existence, two, dual fusion reactors running of of a mixture of helium, and hydrogen, but can use any type of fusible material, to less of a degree of efficiency, and in addition, Atmospheric scoops were ordered to be designed as well.

At this point of time, a full month after the initiation of the project, increased budget was installed, and several “VIP” personal was extracted off the team. Moral obviously decayed, but work continued.

Four, fully rotatable guass cannons turrets were installed onto the chassis, and worked wonderfully in the simulations against corvettes and above, if there was no other option.

After the plating was fully designed, the point defense system was brought into existence, simple and tested design type gave it a sort of hardy resolve, the chaff cannons were more or less a complete failure, as there simply was not enough surface area for them, and was scrapped entirely.

By this point in time, all outer communication has been cut, and Royal guard has been brought in, and the highest digital architects have been informed that a true AI seed has been brought to the facility, for the repair system.

Robotic experts brought and several types of drones were built to skitter among the maintaince hall and to repair damages on the systems, but as always, failsafes are installed, and a fabricator was also installed, with basic blueprints on a broad spectrum of engineering projects.

All of it began to meld together as the project began to fall to its final arc, the separate design parts going together almost with a certain degree of grace, after of course, final engine systems were designed.

A third fusion “core” was installed, for the sole purpose of using fuel for propulsion, and the simulations as always seemed to work wonderfully.

As the design was finished off, and transmitted, sharp cracks were heard throughout the facility, and anyone sitting at the window would see small “meteor” like objects plunging towards the surface, and following those meteors, was absolutely horrifically large kinetic explosions. Transmissions from orbit claimed anguish for “Those blasted assholes who designed killing machines fit for the depraved”. At first it was only close misses, then un-important sections of the facility were hit, and then…

There were no survivors of the bombing of Design facility 36, the official cover story is a that a fuel tank exploded, causing a failure of a fusion core, the final plans for the Glaive has been successfully received.



Mechanics.

I’m going to keep the Ship component design scheme of Sections (Defense, misc, etc)
But instead, I’m not going to list the components that you are able to use, instead I’ll list the technology you /are/ able to use, and the budget, time and personal that can back your things up. For example, with the following tech allowances

Spoiler: List (click to show/hide)

You can create a craft with a large amount of weaponry on it, with a chemical propulsion system, a fission reactor to power its systems, and basic ablative coating, and to top it off, dual vulcan cannons.

I gotta make the mission later, since it's kind of 12 am where my timezone is, so the post will be tomorrow or such.



Overwhelmed, the front line collapsed.  the empire was shattered, and then broken widespread orbital bombardments, extermination campaigns and heavy fighting cause entire worlds to be glassed, and billions upon billions to burn. Irregardless, a singular ship, an arc, a bastion of all species under the empire left, built with the most advanced materials, engineering systems, and equipped with a unique type of warp system, able to leave behind the burning worlds.  The hulk of a ship, tens of kilometers in length, finally stops in an orbit of a eden world, long and far away, the warp drives fried, and colonization efforts beginning.

Two hundred years later, the shard of the empire begins its first empirical expansion from its new “home” world, and found an entirely different threat.

The preliminary scouting reports a uni-species empire consisting of bipedal predatory-like hunters, there have been no attempts at diplomacy, but as architects of the new empire, the foremost of our greatest military edge, you have been given everything we could produce, and although we are vastly behind what we were, the industry is ready.


Your goal is simple, engineers. create a escort, small, and will be carried by warp capable craft, your imagination is the limit, however limited by the technology.
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Twi

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Re: The Dominion Starship Engineering Division
« Reply #49 on: December 24, 2015, 08:39:13 pm »

Wait, wait. I have ideas, but I also have questions:

At first I imagined we were making first contact with a planetary-bound race, but saying 'empire' makes it sound odd. But then, if we ran into them in space, why do we have info on their people and not their ships? Please, moar details!

Second, what kind of scale are ships on, anyways? I don't need anything too specific, but something more than small/medium. What is a small ship? Is it car sized? Train sized? Yacht sized? Oil tanker sized? City sized? Country sized?
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #50 on: December 24, 2015, 08:53:55 pm »

Alright, the first empire basically spanned an entire arm of a spiral galaxy, and a "small" empire, such as the one discovered, generally span three or four solar systems.

Scout ships are entirely different then war ships, but they have been detected fielding medium sized ships, but from what we gather, there mostly civilian ships, and you have honestly no idea what there military may be like.

Scales are slightly logarithmic, going from, Tiny, Small, Medium, Medium, Large, and Titan. You can also put thing sin between, eg medium large. Tiny ships are generally 1 or two man "fighters", think four fighter jets stacked on top of each other and done solid. "Small" ships are about the size of a large Yacht. Medium is where things start to get slightly ridiculous, at about a fifth of a kilometer, and large is just about a kilometer, and titan class ships are multiple kilometers.
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Twi

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Re: The Dominion Starship Engineering Division
« Reply #51 on: December 24, 2015, 09:32:32 pm »

Alright, think I've got a decent idea  of what I want to propose. It's basically a diplomatic escort, right? To guard our first contact team aboard the warp ship and get them out if things go south. That sort of thing. Large Yacht is basically 50 meters, according to my interpretation of  wikipedia, which should be plenty enough for our purposes. Though I might recommend having a dedicated small-type Courier boat as well, to carry the actual diplomats to landings without necessarily having to take other people's small craft or land the whole warp ship (I assume it's at least medium if not Large?); to appear nice and peaceful; maybe act as C&C for the gunboats. In fact, that's what I'll call our escorts. Gunboats.

Main design points of note: All around coverage with lots of small turrets. I was imagining 4 to 8, but depending on what makes sense, dozens could fit on a Gunboat. Each turret mounts a number of weapons, wired to a single fire control for simplicity. They're not going to be big weapons, but there will be plenty of them: half a dozen or so machine guns, think .50 cal/12.7mm to 20mm. The kind that are large enough to punch into light vehicles and such, but small enough to be used against personnel. In a pinch, the crew should be able to pull them out of their turrets and use them to defend the ship from angry infantry or what have you. What with their modularity and their having-lots-of-them, they probably won't be able to easily have a large ammo supply, but that's alright. They're mostly for shorter engagements. For longer engagements, or for cutting open walls or pressure hulls or military vehicles, the turrets will also each mount an industrial cutting laser, much more securely. Not going to break any battleship hulls, but should be enough for what they'll ideally run into. And if we anger any battleships we're probably screwed anyways.

Aside from that, nothing special about the hulls.  It'd probably be more practical to use retrofitted explorers than to forge entire hulls before we've even properly had first contact, as what happens might drastically change our priorities. So retrofitted explorers it shall be for the Gunboats (and the Diplomatic Courier, if we end up designing one!). Fuel cells, of course, and ye olde rocket engines, to get them in and out of danger when and if the time comes. If possible, secondary ion engines for stationkeeping, but that could be written out depending on how the design goes. Nothing crazy here, I think the weapon design is already plenty unique enough for today.

Summary of Gunboat design:
Small Retrofitted Hull
Normal armor (or lack thereof)
Normal Fuel Cells
Fast Chemical Propulsion with possible secondary Ion Engines
Many turrets mounting multiple light weapons: removable anti-personnel-ish (<20mm) machine guns + 1 cutting laser
« Last Edit: December 24, 2015, 09:49:43 pm by Twi »
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #52 on: December 24, 2015, 09:49:14 pm »

Pulling a ballistic weapon designed for space combat and to penetrate hulls, and using it for anti-boarding maneuvers, would most likely puncture the ship it self, and would be basically unwieldy, as the casings has to have there own oxidizer as well as a reactant, so the shells themselves are already nearing ridiculousness, so it would be impossible to have ship turrets to act as machine guns for crews, but laser weapons might be a possibility in the near future, but as it stands the technology simply isn't that well developed for that sort of thing, and having the turrets be modular would be a mess, as it would need to have both ammo feeds and lines to the reactor, and both of those things take more space then a dedicated, and fully mounted turret system, but it can be done, it would just be unweidly, space hoggish, and have a quite real possibility of error.

The ship that your tasked with designing a ship to guard is a medium sized warp transport, lots of docking area to hold ships, and in this particular model, not very armored, but it does have a point defense system, which is incredibly hard to assemble with current tech, thats why you don't really need a warp drive for your escort, as the warp drive is several sizes bigger then what it has to be, and can hold up to eight "small" ships at once, and still able to warp, but it cannot easily hold and deploy large amounts of fighter sized ships, due to the small number of docking ports.

Courier ships are very much already done, and are basically life boats, boarding pods, and courier ships all rolled into one.

Anything else?
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Twi

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Re: The Dominion Starship Engineering Division
« Reply #53 on: December 24, 2015, 09:54:34 pm »

Right then. Drop the 'pulling it off' business, and split the turrets into machine gun clusters and laser turrets. Same sort of basic laser (the kind of laser that can cut steel but can't cook an egg!), same sort of potentially-anti-infantry machineguns, same focus on wide area coverage over concentrated firepower. That work better?

Aside from that, the details of the warp ship or the fact that we have a courier already ready don't really change much, so no, nothing else from me \o/

« Last Edit: December 24, 2015, 09:58:12 pm by Twi »
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #54 on: December 24, 2015, 09:58:01 pm »

Alright, I'll write this up tomorrow and wait if there is any other discussion.
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Re: The Dominion Starship Engineering Division
« Reply #55 on: December 25, 2015, 05:33:29 pm »

The design team began designing a new hull, when a very upset explorer demanded to know why his ships were being towed into there design labs, what followed after was quite beneficial:  twenty explorer class Small- Frigates were available for retrofitting, and designs were already available.

The first thing to go was the massive solar arrays that were outfitted already on the ship, and instead replaced with armor plating, and weapon mounts, the "explorer" eventually left steaming at this.

Noble Gas canisters and the warp drive was replaced with  a heavy chemical engine, designed for acceleration in mind, but some of the engines has been left alone incase of more long term journeys.

Finally, the weapon systems were designed, and most of the ammo caches that were already designed fits in perfectly in most cases, but the laser systems were almost too bulky for many of the areas,and sometimes had to just be replaced with regular guns, but this was compensated with larger overall laser systems.

The first three gun boats that were retrofitted were immediately shipped out and there first mission with the warp hopper was to the small empire.

The ship warped to the nearest colony.Strangely,the hulk detected that there was no regular warp signatures at all in the solar system, and as they began to move towards the "inhabited" colony. At that point it became glaringly obvious that either this species did not use warp, or was incapable of it, which was incredibly strange for multi-planet empires.

After two months, the species began the process of becoming intertwined with the empire, with trade routes and proto-alliances alreay forming, when the old enemy, the conglomerate has warped in with both small frigates and explorer frigates, and have already began setting up forward bases, and appear to be setting up a Faster then light comm array. The exploratory probes detect that the ships are using ablative plate, and are equipped with mainly laser systems, but have incredibly sensor arrays. Your design teams goal is to build a ship that is able sneak in close enough to the ship, whether through warp, or stealth systems, The small empire, now known as the dominion, has provided us with enough technology to build missile weapons.

Spoiler (click to show/hide)
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Twi

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Re: The Dominion Starship Engineering Division
« Reply #56 on: December 25, 2015, 05:49:48 pm »

As usual, a couple of questions:

IF there are solar arrays on the Explorer Hulls, how come we dont' have that technology available- is it not something we can replicate?

I assume the Conglomerate is the enemy that we were fighting against in part one...?

What exactly is the mission goal? We have enemy forward scouts and construction and such, but what do we want to do- blow them up before they can report back to base? Acquire more intel without being detected? Take over their stuff? I would again assume it's the first one, but you never know.. .
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Ukrainian Ranger

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Re: The Dominion Starship Engineering Division
« Reply #57 on: December 25, 2015, 07:26:42 pm »

I think we should go for a tiny one pilot stealth coated craft with a single ion engine and long term life support. Armed with a single unguided stealth coated torpedo capable to penetrate serious armor. Slow, but very hard to detect (especially with engines turned off)
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Re: The Dominion Starship Engineering Division
« Reply #58 on: December 25, 2015, 11:04:19 pm »

Solar panels are replicatable, I just happened to not list them at the time, and the conglomerate was originally a rebellion of the empire, which formed into the cancerous growth it has became now. the end mission is to prevent them from setting up the FTL system, whether by wiping them out or by a surgical strike.
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wer6

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Re: The Dominion Starship Engineering Division
« Reply #59 on: January 01, 2016, 01:00:15 am »

Due to the fact that I just don't have time to set this thing up and I dont think I am actually a very good GM, I'm just gonna shut this thing down officially.
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