I usually abandon healthy forts due to fps but I've been bored at work and decided to stick with it till the end this time.
After 8 years, ClamCloister finally fell.
The initial embark was 7 female dwarves. During the preparation screen I used dwarf therapist to figure out who was going to be best suited to do what. I also chose the fortress name at that time. There were 2 homosexuals who became armour and weapon smiths and 2 bisexuals who became cook and gatherer, brewer and farmer. The asexual became the medic and noble. The other 2 went into the mines and odd jobs. ClamCloister was founded in 125.
The embark was perfect. Hematite veins, marble near the caverns and a volcano to power the forges. The first migrant waves were 8, 8 and 24.
A siege at the end of winter 125 consisted of 1 axedwarf who thought he was a goblin. The wardogs solved the problem before my poorly trained axesquad got near.
By now the two original lesbians were in a relationship and were occasionally turning out =stuff= when the armoursmith had a mood. Having a legendary armoursmith so early in the fort was excellent! A magma forge level was completed and the weaponsmith was put to work practising her skill on copper weapons of all types. Soon enough a few masterworks started appearing at about the same time as the smelters were putting out steel.
By the end of year 126 a second siege occurred. The cook/gatherer was caught outside and was unable to be rescued by the spear squad dispatched to take care of the 2 lashers and 2 hammerdwarves. Losing the cook could have been bad for a food based economy but one of the migrants was almost as good as the original cook.
Nothing much happened for 3 years after that. Caverns were explored, some forgotten beasts made of vomit and steam were killed and a giantess actually made it inside the perimeter wall before being dismembered slowly by the axe and spear squads. First her hands and feet were removed, then her arms and legs. Then her teeth were bashed out with a shield and her tongue removed via axe before one of the swordsdwarves decided playtime was over and beheaded her. I assume this torture was revenge for breaking the commander's arm. By this time they had full masterwork steel gear and weaponlords outnumbered weapon users. The commander was patched up quickly at the hospital.
In winter 131 a force of darkness arrived. There were 64 goblin corpses and 16 dwarf corpses making this a 91 strong invasion including the necromancer. By now the fortress was secure (I thought). About a dozen zombies were trapped in cages, others dodged off a bridge over the top of the volcano, some levers were pulled and more zombies plunged into the magma, some were dismembered by serrated iron blades and the ones that made it through the maze were pulverized by the hammer squad. My leather clad marksdwarves assassinated the necromancer leader from their northwestern sniper tower. Unfortunately there was a hole in my defences somewhere and some zombies made it into the chicken coop. I lost half my axedwarves and half my speardwarves in this siege. I lost all my chickens.
Despite the danger, over the next couple of years my fortress grew to 120 or so. My replacement soldiers all reached mastery of their weapons and then I decided to go to see the circus as I've never been before.
In granite 133 the circus came. I managed to stay there for quite a while because half the clowns were made of ash. The other clowns were not. The main stairwell was a horrifying experience for any dwarf not accustomed to blood, miasma, severed limbs and crushed skulls. The trails of blood to the hospital were too much for many dwarves to bear. Once the surgeon lost his mind it was downhill fast. The last two dwarves alive were the original two lesbians who had lost their minds from the stress, cowering in fear behind masterwork gold statues in the dining hall, knowing that the clowns were coming.
I think they died in each others arms.