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Author Topic: Bolt Confusion  (Read 572 times)

Jazzeraint

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Bolt Confusion
« on: August 16, 2015, 06:47:04 pm »

How much do the Weapon Stats of materials affect bolt performance, past wood & bone?

Which stats on that table (or off the table) matter most for bolt performance?

Thanks~
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Bouchart

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Re: Bolt Confusion
« Reply #1 on: August 17, 2015, 10:56:44 am »

The best I can find are these two articles: Attack types and ammunition.

Presumably the game treats bolts are piecing weapons and so steel is most effective, then iron and bronze, then copper, and then silver.

But from these notes it also seems like density is important so silver might be better than expected.
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Jazzeraint

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Re: Bolt Confusion
« Reply #2 on: August 17, 2015, 02:02:42 pm »

The best I can find are these two articles: Attack types and ammunition.

Presumably the game treats bolts are piecing weapons and so steel is most effective, then iron and bronze, then copper, and then silver.

But from these notes it also seems like density is important so silver might be better than expected.

So the Shear stats are much more important than the Impact stats? Or the other way around?
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Bearskie

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Re: Bolt Confusion
« Reply #3 on: August 18, 2015, 06:17:21 am »

Here, highly recommend this thread. It's from 2012, but the info should still be fairly accurate.

http://www.bay12forums.com/smf/index.php?topic=116151.0

Jazzeraint

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Re: Bolt Confusion
« Reply #4 on: August 18, 2015, 11:32:54 am »

Here, highly recommend this thread. It's from 2012, but the info should still be fairly accurate.

http://www.bay12forums.com/smf/index.php?topic=116151.0

That is an absolutely *MASTERWORK* post, but it seems to just confirm what we already know on the two aforementioned articles, i.e. weapon materials do well against weaker weapon materials and poorly against stronger weapon materials, wood is nigh useless, and weight/density have a favorable impact.

I'll do some extrapolation based on the weapon stats page and see what comes to mind.
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Jazzeraint

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Re: Bolt Confusion
« Reply #5 on: August 18, 2015, 01:51:44 pm »

Ignoring HFS:
Bronze is the most lethal overall (?!), Silver is the most incapacitating overall.
Steel is more effective against Iron & Steel than it is against Bronze & Copper, though only marginally so (it's still delightfully lethal).
Bronze & Copper are better at incapacitating Iron armor-wearers than Steel & Iron.

Comparing their weapon stats:
SILVER: 10.49den, 350iy, 595if, 350ie, 100sy, 170sf, 333se
STEEL: 7.85den, 1505iy, 2520if, 940ie, 430sy, 720sf, 215se
BRONZE: 8.25den, 602iy, 843if, 547ie, 172sy, 241sf, 156se
COPPER: 8.93den, 245iy, 770if, 175ie, 70sy, 220sf, 145se

Silver is 1.56 more dense than Copper, 2.24 more dense than Bronze, and 2.64 more dense than Steel. Silver is otherwise only superior to other material grades in its IE (other than Copper), and has the worst SE; this seems to indicate that Density has a rather significant impact on Incapacitation, far moreso than IY or IF. IE might help.

Compared to Steel, Bronze has around 1/3 the IY and IF, but almost half as much IE. It has around 1/3 the SY and SF, but around 1/4 less SE. Bronze's lethality would seem to then depend on its IE and SE values, then, but Copper has more density and better IE & SE values... yet is sub-par against armored targets (other than iron).

Based on this, I'd make a guess that... Density increases incapacitation, Elasticity properties increase lethality, and Yield properties must be of certain thresholds to penetrate armor, which would explain why Copper fares so relatively poorly against any armored target other than Iron, and why materials fare best vs. lesser materials (which all have smaller yield ratings).
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