Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Deep delving, give me some suggestions!  (Read 2900 times)

intently

  • Bay Watcher
    • View Profile
Re: Deep delving, give me some suggestions!
« Reply #15 on: August 23, 2007, 09:02:00 am »

Something wrong with your browser apparently.  Do you have javascript enabled?
Logged

mickel

  • Bay Watcher
    • View Profile
Re: Deep delving, give me some suggestions!
« Reply #16 on: August 23, 2007, 09:17:00 am »

Java and Flash are installed but refuse to work. The joys of Linux. Well, now I know to look using a working browser instead.

Knew it was something like that. *mutter*

Logged
I>What happens in Nefekvucar stays in Nefekvucar.

Marsume

  • Bay Watcher
    • View Profile
Re: Deep delving, give me some suggestions!
« Reply #17 on: August 23, 2007, 09:27:00 am »

Awesome, to protect from chasm attacks just build drawbridges that raise toward your central bridge key them to the same lever raise them like walls to seal your bridge from the chasm. Set up steam to the magma and you can build basically unmolested.
Logged

Deathworks

  • Bay Watcher
  • There be no fortress without its feline rulers!
    • View Profile
Re: Deep delving, give me some suggestions!
« Reply #18 on: August 24, 2007, 03:05:00 am »

Hi!

From bitter experience, I can tell you: Stone fall traps don't cut it for the chasm (they are fine for the river, though). I have had several wave of ratmen raids, even though I don't chasm stuff, and even several weapontraps can be overwhelmed by them, as they come in packs of 15 or so and do not flee once the first one gets killed.

If you go for traps, weapon traps with discs (I think normal weapons clog very easily), preferably in three layers. And station some soldiers, if you have them, nearby, just in case.

It's really one of the nasty lessons I learned.

Deathworks

Logged

Gaulgath

  • Bay Watcher
  • ♪ Gold gold gold gold ♪
    • View Profile
Re: Deep delving, give me some suggestions!
« Reply #19 on: August 25, 2007, 01:50:00 pm »

Deathworks: That really depends. It seems that chasm activity greatly depends on the map. And not just on the threat matrix either. Some maps will get lots of activity, others will get almost none (I have a fort on a terrifying map that has gotten only about three attacks of gremlins over a period of five years.)
Logged

Deathworks

  • Bay Watcher
  • There be no fortress without its feline rulers!
    • View Profile
Re: Deep delving, give me some suggestions!
« Reply #20 on: August 26, 2007, 06:53:00 am »

Hi!

Okay. But at least I can say, that if you get an active chasm, stone traps actually help kill your dwarves rather than the invaders. So, if you notice suspicious chasm activity, consider preparing some discs.

Deathworks

Logged
Pages: 1 [2]