Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Criedpapers - A Community run Fortress  (Read 3519 times)

Ze_king

  • Bay Watcher
    • View Profile
Re: Criedpapers - A Community run Fortress
« Reply #30 on: August 11, 2015, 10:33:02 am »

Our artist and geographer has come up with a map of the fortress soe far.

Warning larger images

Spoiler (click to show/hide)
Logged

Evaris

  • Bay Watcher
  • Random Bored Kitsune
    • View Profile
Re: Criedpapers - A Community run Fortress
« Reply #31 on: August 11, 2015, 10:59:12 am »

Spoiler (click to show/hide)

Sustainability needs to be our concern, however the breaching of the caverns are a welcome, if unexpected surprise.  We should get our farming set up first, followed by digging to the river a system for a cistern on the dining level, connected to the farming shaft.  While the cistern is being worked on, we can set up the airlock system in the main hallway.  After the cistern is completed (with airlock drawbridges for the plumbing) we should dig out a route to the farming shaft behind the airlock and seal off the unsecured route.  And thanks to our breaching the caverns, we can set up a 31x31 open area on the farming level for plant gathering and penning of any grazing animals migrants may bring. 
Logged
Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]
Pages: 1 2 [3]