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Author Topic: Team Fortress 2 Board Game - Game 2 [1 more BLU Needed!]  (Read 2070 times)

Nerjin

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Team Fortress 2 Board Game - Game 2 [1 more BLU Needed!]
« on: July 17, 2015, 01:55:36 pm »

This system is a work in progress so feel free to ask the GM if you have any questions.

Game rules via spreadsheet

How to Spawn
At the beginning of the game you must place your ‘units’ within the safe room in order to ‘spawn’. You must also do this when you die if you are ‘respawning’ as a different class or with different weapons.
The easiest way to perform a ‘spawn’ is to follow the list below.
1.   Select a class [See Classes].
2.   Select a Primary, Secondary, and a Melee weapon [See Weapons].
5.   Select which weapon to hold when you spawn.

Spoiler: Turn Progression (click to show/hide)

Movement and Air Movement
You can move in any direction including diagonals [though every second diagonal counts as two movements] so long as the diagonal movement does not take you past a wall. Each character can move through air spaces with no penalty.
If, however, you are in an air space during the ‘Resolve” portion of the turn you will fall a Z-level.

Attack Rolls
When you declare an attack on a square or a certain target you roll a D20 to see if it hits. If you roll at or higher than the weapons required accuracy roll [displayed on the sheet linked at the top of this post.] then it is a successful hit and damage will occur.
If, however, you roll a 20 you will always hit and do Crit damage. Crit damage deals 2.5 times the damage of a normal attack.

Statuses
Various classes and abilities can cause special statuses to occur. This is a list of the statuses that can be in effect.
   Kritzed: Medics with the Kritzkrieg can Kritz their patient if they have full Uber. All successful attacks made by a ‘Kritz’ patient will deal Crit damage.
   On Fire: If you are on fire you will take -3 damage every turn until you are healed by any source. Medics do not receive the healing that they normally get every turn while they are on fire.
   Marked: If you are marked you will take double damage from all sources. The duration of being Marked varies depending on what item caused it. Being Marked will not make you take double damage from Crit attacks. Instead you will take normal Crit damage.
   Overheal: A medic can continue healing their target past the target’s maximum hit points. This is called overheal. Each classes overheal is stated in their stats and is, generally, about 1.5 times their max health. Each turn a target is not being healed by a medic but is overhealed they will lose -3 hp of overheal.
    Ubercharged: When a medic has a full ‘uber’ meter they can use their Medigun to cause themselves and their patient to be invulnerable for the duration of the charge.

Safe Rooms
Rooms with team colored walls are safe rooms which serve a few purposes. Players spawn inside of safe rooms [wherever they choose] and are granted full clip and ammo when they enter it. Players of the opposing team cannot enter.
You may not be targeted inside of a safe-room and may not attack out of one.

This test conducted on the forums will use a 5-CP version of the game. Preferably there will be 3 players on each team with 2 Pieces each. To sign up just say In and which 2 class/loadout you will be using.

We will be using the following map:

Spoiler: The Map (click to show/hide)

RED Team
Smurfingtonthethird
IcyTea31
Silthuri

BLU Team
Tomasque
Cinder
« Last Edit: July 21, 2015, 12:38:26 pm by Nerjin »
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Nerjin

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Re: Team Fortress 2 Board Game - Game 2
« Reply #1 on: July 17, 2015, 11:17:38 pm »

The link in the top should be working now. Apologies.
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Tomasque

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Re: Team Fortress 2 Board Game - Game 2
« Reply #2 on: July 17, 2015, 11:49:43 pm »

Blue spy
Revolver, Cloak and dagger, Enforcer
Holding revolver
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smurfingtonthethird

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Re: Team Fortress 2 Board Game - Game 2
« Reply #3 on: July 18, 2015, 01:05:03 am »

This is good. Gun mettle stats?

Red Heavy
Minigun
Sandvich
GRU
Minigun

Blu Heavy
Tomislav
Family Business
Eviction Notice

Tomislav
« Last Edit: July 21, 2015, 04:09:16 am by smurfingtonthethird »
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Nerjin

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Re: Team Fortress 2 Board Game - Game 2
« Reply #4 on: July 18, 2015, 10:57:12 am »

I'm actually just using stats I made for the game. All the information is in the Google docs link.

Also, don't forget that you guys each get TWO units to control so please pick another atop what you have.
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Tomasque

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Re: Team Fortress 2 Board Game - Game 2
« Reply #5 on: July 18, 2015, 02:04:45 pm »

Another blue spy. Same stuff.  :)
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Adragis

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Re: Team Fortress 2 Board Game - Game 2
« Reply #6 on: July 18, 2015, 02:08:36 pm »

PTW.
Bags I the force-a-nature Scout.
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thincake

Nerjin

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Re: Team Fortress 2 Board Game - Game 2
« Reply #7 on: July 20, 2015, 08:31:59 am »

PTW.
Bags I the force-a-nature Scout.

Is that you signing up or... The last part confuses me.
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hops

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Re: Team Fortress 2 Board Game - Game 2
« Reply #8 on: July 20, 2015, 09:56:32 am »

PTW
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Adragis

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Re: Team Fortress 2 Board Game - Game 2
« Reply #9 on: July 20, 2015, 10:40:32 am »

PTW.
Bags I the force-a-nature Scout.

Is that you signing up or... The last part confuses me.
I plan to sign up, preferably soon. Need to get to my laptop though.
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thincake

IcyTea31

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Re: Team Fortress 2 Board Game - Game 2
« Reply #10 on: July 20, 2015, 03:49:30 pm »

Support play INcoming.

Engineer with Shotgun, Pistol, Wrench.
Medic with Syringe Gun, Kritzkrieg, Übersaw.
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hops

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Re: Team Fortress 2 Board Game - Game 2
« Reply #11 on: July 21, 2015, 03:47:50 am »

INtroducing, the Cornerstones!

BLU Engineer
Pomson
Pistol
Wrench

BLU Heavy
Tomislav
Shotgun
GRU
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Silthuri

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Re: Team Fortress 2 Board Game - Game 2 [1 BLU/RED Needed!]
« Reply #12 on: July 21, 2015, 12:20:51 pm »

Reserving a spot on the red team.
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Nerjin

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Re: Team Fortress 2 Board Game - Game 2
« Reply #13 on: July 21, 2015, 12:41:42 pm »

This is good. Gun mettle stats?

Red Heavy
Minigun
Sandvich
GRU
Minigun

Blu Heavy
Tomislav
Family Business
Eviction Notice

Tomislav

I just now noticed this. Both of your units must be on the same team.
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Silthuri

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Re: Team Fortress 2 Board Game - Game 2 [1 more BLU Needed!]
« Reply #14 on: July 21, 2015, 10:53:45 pm »

Red Sniper
Sniper Rifle
SMG
Kukri

Red Soldier
Rocket Launcher
Shotgun
Shovel

Both spawn holding their primary weapon.
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