quote:
Originally posted by umiman:
<STRONG>I actually recommend getting your entire military in one shot </STRONG>
The way I've tried to prevent losing more guys (dabbling at wearing leather armor) to sparring accidents ...
a) don't give the fortress guard weapons or they'll use them sparring
b) When you have everyone spar together, let them wrestle.
c) When you want more experienced soldiers to spar with close combat weapons, assign crossbows to everone else (or make them 'on duty').
Just standing around picking their noses while on duty is rumoured to be good for their stats, too :-)
I'm now going to reorganize but not sure which system to use:
a) Ease of use in training
Experienced marksdwarf squad
Noob marksdwarf squad
Experienced melee squad
Noob melee squad
That makes training fairly easy: Want some more axe skill on that squad of elite wrestlers? Set the noob marksdwarves to Xbows, set the other two squads 'on duty', and check whether your fortress guards are likely to survive the sparring (chain mail minimum I guess).
(The problem here: I want mixed squads in combat, so every 2-3 marksdwarves have a melee guy for protection, and every team of 2-3 melee guys has ranged backup. So with this system, sieges, traders or megabeasts mean micromanagement)
b) Economy based
Each squad with a similar composition:
Miner
Farmer
Furnace operator
woodcutter
Crafter
That way one can activate/deactivate entire squads quickly without having to worry about the economy too much ...
[ March 25, 2008: Message edited by: Trollvottel ]