Homeworld:- Hive World (Plenty of men at the start.)
- Forge World (Plenty of requisition at the start.)
- Death World (Less men at the start. Less cowardly.)
- Schola Progenium (Higher quality men. Very hard to replace.)
- Lost World (Their homeworld is gone forever. Most heroic, but cannot be replaced.)
Regiment Type:- Line-infantry (More men at the start. Standard trench infantry.)
- Reconnaissance (Less men at the start. Less likely to take losses.)
- Armored Regiment (Most units will be tank units and maintenance crews.)
- Penal Legion (Constant, free influx of men. Very cowardly, but very expendable.)
Regiment Allocation:(Allocate 10 points to determine the make-up of the regiment. Max 10, obviously.)
Command HQ: 0 (Your orders are better received by the men per each point, and loyalty increases.)
Commisariat: 0 (Determines the amount of political commisars assigned to you. Reduces cowardice and inspires heroism.)
Adeptus Ministorum: 0 (Increases the number of missionaries and priests. Their prayers confer blessings, and you'll be luckier.)
Adeptus Mechanicus: 0 (Determines the number of Enginseers to maintain vehicles. Adds and increases the chance to get better wargear.)
Adeptus Astra Telepathica: 0 (Determines the amount of Sanctioned Psykers you get. You can swap the randomly created trooper for a psyker.)
Departmento Munitorum: 0 (Increases the unreasonably low supplies and reinforcements you get.)
Quality: 0 (Makes men stronger of body and character.)
Quantity: 0 (Quantity is a quality all of its own, and increases the number of starting men.)