Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: "Alliance" against HFS  (Read 1747 times)

sean_hyer

  • Bay Watcher
    • View Profile
"Alliance" against HFS
« on: June 25, 2015, 10:12:17 am »

SPOILERS AHEAD



The Alliance Against Hell

Perversely, it was the humans, not we dwarves, who first discovered the greatest dangers of the underworld. While mining for deep veins of gold, a miner of the fortress Thrathdad Ono discovered a mysterious fortress deep underground. The soldiers of that human clan explored the fortress, dispatching the threats within, and then discovered at its bottom a masterfully made weapon of a material they had never seen before.

The entire population of the fortress, men and woman armed and mailed with iron, assembled to watch as their greatest warrior drew the scimitar forth. And, quite literally, all hell broke loose. The humans were mighty warriors, but even so they were massacred. Not a one of the 150-strong army made it out alive, and it was only a lucky cave-in that spared the surface world, sealing the demons into their forgotten fortress deep beneath the earth.

Once reports reached us, we realised something had to be done about this threat. But we are not so arrogant to suppose we could do it alone. Sure, our armor and weaponry is finer than any the humans could hope to make, buth in material and in craftsmanship. But will that alone be enough to turn the tide? Perhaps not.

So here I am, Tekkud Nomiden, sent to build a fortress which will serve as the staging ground for an assault on this last dark fastness. Humans, elves, even goblins; all will join us. Even the savage races of the underground, serpent men and troglodytes, will do their part.

And once we are prepared, we will test ourselves to our limits, in a bid to make the world safe again.



GOAL:
Conquer HFS with nothing but pure military might. No traps, no cave-ins, no obsidian casting.

As it says in the introduction, I tried this once before. I failed. Messily.

RESTRICTIONS:
No danger rooms.
No megabeasts.

METHOD:
Declare war on everybody.
Capture them in cage traps. All of them.
Set up the cage traps in a series of rooms, linked to a lever to open them.
Open HFS at the end of the series of rooms.
See if the armies of the living are sufficient to defeat it in battle.
« Last Edit: June 25, 2015, 10:35:21 am by sean_hyer »
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: "Alliance" against HFS
« Reply #1 on: June 25, 2015, 10:28:06 am »

Between each room, put locked doors. That way, you can release all the combatants ahead of time, letting the demons kill everyone in each room before breaking down the door and moving on to the next.

sean_hyer

  • Bay Watcher
    • View Profile
Re: "Alliance" against HFS
« Reply #2 on: June 25, 2015, 11:03:28 am »

Assuming I get trolls, that won't work. Maybe a succession of drawbridges.

Does anyone know if you can trap caravan guards?
Logged

Senshuken

  • Bay Watcher
  • Defend till the end.
    • View Profile
Re: "Alliance" against HFS
« Reply #3 on: June 25, 2015, 12:33:55 pm »

Can I be dwarfed as a sword dwarf with a shield for this?

And a personal recommendation... put the elves closest to the opening. It'll give us some tactical information on the demons and we get to see elves die horrible deaths. It's a show everyone should have the right to enjoy before they are sent into the meat grinder.
Logged
Cause every silver lining has a cloud, and it won't be alright on the night; There's nothing at the end of the rainbow and there's a tunnel at the end of the light!

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: "Alliance" against HFS
« Reply #4 on: June 25, 2015, 12:41:48 pm »

I'd say throw all your animals that can fight in with the elves as the first line of defense. If I remember correctly, mounted elves on unicorns caught in a cage will remain mounted elves on unicorns until they are forced to split. So, if you get mounted elves on unicorns, they can probably do some damage to the demons if they have animal companions, such as a megabeast. I sent a hydra and a cave dragon alone against hell once, they won.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: "Alliance" against HFS
« Reply #5 on: June 25, 2015, 02:33:54 pm »

You can use caravan guards by building a Depot in an area then sealing it with a drawbridge on normal stone floor. The drawbridge will keep them in but any building destroyer will be able to get through.

You could even have a series of "Depots" where you seal in successive trade delegations. o-o-o-o-o-o-o
In a chain fashion, and have the demons fight their way through them.

Though, admittedly there is a possibility that the merchants and animals will go bezerk and start killing things too. Elf caravans tend to have single animal (Mule typically) survivors that killed off the rest of the caravan.
Logged
I like dogs... with a little bit of garlic and salt...

sean_hyer

  • Bay Watcher
    • View Profile
Re: "Alliance" against HFS
« Reply #6 on: June 25, 2015, 08:07:05 pm »

Slight hiccup. There was a... bug...? of some kind, and my expedition leader decided she wasn't allowed to do anything. And would just stand there until she died. I spent a couple of months in-game time trying to stop her, and ultimately failing. Hopefully this is entertaining. Where do I go to file a bug report?

Spoiler (click to show/hide)
Logged

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: "Alliance" against HFS
« Reply #7 on: June 26, 2015, 12:41:10 am »

Well this is promising. And needlessly cruel.

nimbus25

  • Bay Watcher
    • View Profile
Re: "Alliance" against HFS
« Reply #8 on: June 26, 2015, 02:48:45 pm »

A fortress with a start as amusingly buggy as that must be worth keeping track of. Am interested to see how this goes.

Also, did no other work get done during the time your expedition leader was accomplishing nothing at all?
Logged

sean_hyer

  • Bay Watcher
    • View Profile
Re: "Alliance" against HFS
« Reply #9 on: June 26, 2015, 03:45:33 pm »

Yeah, basically nothing got done while I was struggling with the expedition leader. Most early fort building needs mining, and I was using them. Still, one dead dwarf and two wasted months at the start of a fort isn't that important, except that... it turns out, in addition to all the other stuff that went wrong, the first fort bordered neither elves nor humans. Not quite sure how I managed that.

So, sorry to disappoint, but I'm starting again from scratch. The good news is I have a ton of free time at the moment, so it should still go pretty fast. The bad news is that it is likely to be pretty boring up until the very end, since it is a lot like a normal fort, only with less action and more cages.

One question. The new fort has its first cavern 106 (!) z-levels below the surface, with a magma pipe opening 4 levels below that. Should I try to pump magma 110 levels up to my fort?
Logged

Elagn

  • Bay Watcher
    • View Profile
Re: "Alliance" against HFS
« Reply #10 on: June 26, 2015, 07:30:25 pm »

Just build the main part of your fortress between the 1st and second cavern layers.
Logged
"Everybody is a genius, but if you judge a fish by it's ability to climb a tree, it will live its whole life believing that it is stupid" Einstein

"Measure what is measurable and make measurable what is not so" Galileo

FrankMcFuzz

  • Bay Watcher
  • Accomplished Cat Cooker
    • View Profile
Re: "Alliance" against HFS
« Reply #11 on: July 07, 2015, 09:17:16 pm »

I think a necromancer would be a pretty awesome force against the HFS. Might be harder/impossible to get, but it'd still be wonderful to see them try to out-ressurrect the HFS's raw killing potential.
Logged
Urist cancels rest injury: Too injured