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Author Topic: Wooden armor in arena mode  (Read 1057 times)

drgnlord

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Wooden armor in arena mode
« on: June 19, 2015, 07:18:59 am »

Anyone know how I might add this?
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Albedo

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Re: Wooden armor in arena mode
« Reply #1 on: June 19, 2015, 12:27:35 pm »

Try asking in the modding sub-forum?
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Alfrodo

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Re: Wooden armor in arena mode
« Reply #2 on: June 19, 2015, 10:24:08 pm »

make a metal with the same material properties as wood or bone. woodium or Bonerium

Please tell me how the tests go, by the way.

pop this into your metal raws.

[INORGANIC:Woodium]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:woodium]
   [STATE_NAME_ADJ:LIQUID:n/a]
   [STATE_NAME_ADJ:GAS:n/a]
   [DISPLAY_COLOR:0:7:1]
   [BUILD_COLOR:0:7:1]
   [MATERIAL_VALUE:10]
   [SPEC_HEAT:450]
   [MELTING_POINT:12768]
   [BOILING_POINT:15150]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [SOLID_DENSITY:500]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_STRAIN_AT_YIELD:1000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_STRAIN_AT_YIELD:1000]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_STRAIN_AT_YIELD:1000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_STRAIN_AT_YIELD:1000]
   [SHEAR_YIELD:40000] used pine
   [SHEAR_FRACTURE:40000]
   [SHEAR_STRAIN_AT_YIELD:1000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_STRAIN_AT_YIELD:1000]
   [MAX_EDGE:1000]
   [STATE_COLOR:ALL_SOLID:GRAY]

and for my own selfish bone-armor related purposes:

[INORGANIC:bonerium]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:bonerium]
   [STATE_NAME_ADJ:LIQUID:n/a]
   [STATE_NAME_ADJ:GAS:n/a]
   [DISPLAY_COLOR:0:7:1]
   [BUILD_COLOR:0:7:1]
   [MATERIAL_VALUE:10]
   [SPEC_HEAT:450]
   [MELTING_POINT:12768]
   [BOILING_POINT:15150]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:500]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:200000]
   [IMPACT_FRACTURE:200000]
   [IMPACT_STRAIN_AT_YIELD:100]
   [COMPRESSIVE_YIELD:200000] cortical bone
   [COMPRESSIVE_FRACTURE:200000]
   [COMPRESSIVE_STRAIN_AT_YIELD:100]
   [TENSILE_YIELD:115000]
   [TENSILE_FRACTURE:130000]
   [TENSILE_STRAIN_AT_YIELD:100]
   [TORSION_YIELD:115000]
   [TORSION_FRACTURE:130000]
   [TORSION_STRAIN_AT_YIELD:100]
   [SHEAR_YIELD:115000] used 'bone (limb)' from wikipedia tensile strength
   [SHEAR_FRACTURE:130000]
   [SHEAR_STRAIN_AT_YIELD:100]
   [BENDING_YIELD:115000]
   [BENDING_FRACTURE:130000]
   [BENDING_STRAIN_AT_YIELD:100]
   [MAX_EDGE:1000]
   [ABSORPTION:100]
   [STATE_COLOR:ALL_SOLID:GRAY]

hopefully I didn't screw these up royally...
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Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.