4th of Granite, 553
The absolute
worst best thing happened to me! I heard that The previous owner had given the leadership of the place to a person with a 'Demonic Spoon'. I don't think i would ever give leadership to someone like that. Funny thing is, The demonic guy ran straight into my managerial office and slammed down the papers to the place and murmured "Have fun" as he waltz out of my office. I don't know why he just gave it up like that. I haven't really been out of my office much so this is a good time to walk outside and get a feel for what is going on around here.
5th of Granite, 553
THEY ARE EVERYWHEREWho the bloody hell let this happen! We are blocked in and we have no way to escape, and to make it worse with this many bastards outside, we won't have the ability to trade with the outside world. This also means that we are destined to fail here. We have over 20 craftsdwarfs and with our situation there is only 2 that can be of use, and that is the stonecrafters. Over 12 useless fisherdwarfs. More useless farming jobs than we can afford as well. With our population as it is, we will be destined for failure. We also have no military, just because a couple of fools say they are the military doesn't mean that they can fen off from almost 100 zombies and necromancers.
Not that it matters, but our defenses are horrid. We have a ballista inside pointing out. Just one. Oh and a catapult. Might see the usefulness of it, more than likely none.
6th of Granite, 553
I have spent most of today and yesterday thinking about our options. So here we are on these plentiful options:
1.We stay in here like cowards and starve
2.We do a last ditch effort to kill all the necromancers pets, more than likely leading everyone to their dooms
3.We attempt to retreat with as many people as possible *considering combining 2 and 3, having many people charge into the enemy giving others a chance to escape
To be honest, I prefer some people living rather than none. So I am planning after the end of 2 month to follow through with plan 3 to the fullest extent. I have a plan for how to truly escape this horrid island. I am sending out all our woodworkers out in order to build a ship to get to a mainland. I will probably have to sacrifice most if not all the military in order to do this, but I know it is the only way to leave. Even if the necromancers chase after them, we can all just leave. Will have 2 carpenters in case they fail and we run the other direction.
Armok help us all.