quote:
Originally posted by Torak:
No, really, why is it gone.
If you'll remember, the 2D versions had ore and stone as seperate materials; you couldn't smooth ore walls. Nor could you make "Gold Ore Statue" or similar crafts and furniture from the 'raw' ore. In essence, if you hit a ore vein in the middle of your fortress plans, you'd have a gaping hole in your defenses if you dug it out, and even if you didn't it would look very ugly to have your smoothed walls interupted by these square blocks.
So, in order to let the player smooth ore walls, Toady had to combine the ore raws with the stone raws, in essence turning the "This is a rock wall, and this is a ore wall" environment into a "This is a stone wall, and this is a stone wall with ore" As to why light/dark stones no longer exist is also likely similar to that, likely being along the lines of smelter reactions and other stone types. If you've failed to noticed, there are many new types of stone that do not apply to the light/dark paradigm, as they are completely different colors. [So, in order to reduce the problems have having multiple raws again to deal specifically with all the different stone types, and as a part of future plans with geology, reactions, and workshop-related plans, Toady did away with the light/dark designations.
At least, that's my guess.]
...
As well, there is a designation that helps you to stop using your "light" and "dark" stones; 'd'esignate -> 'f'orbid
[ December 05, 2007: Message edited by: Mechanoid ]