Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: What are your requirements for a good starting place?  (Read 2854 times)

Bien

  • Bay Watcher
    • View Profile
What are your requirements for a good starting place?
« on: December 04, 2007, 08:35:00 am »

The title says it all. I'm starting, my requirements are: A brook, at least one layer of soil/sand, no aquifers, lots of flora and fauna, not haunted or anything and has a few cliffs.
Logged

THLawrence

  • Bay Watcher
  • Mad Scientest
    • View Profile
Re: What are your requirements for a good starting place?
« Reply #1 on: December 04, 2007, 08:41:00 am »

Lets see, magma, sand, sedimentary flux(limestone's the best), brook and trees. That's about it.
Logged

Shades

  • Bay Watcher
    • View Profile
Re: What are your requirements for a good starting place?
« Reply #2 on: December 04, 2007, 09:02:00 am »

For me it's sand, magma and then some form of flowing water.

Sand because its the only thing you can't import, magma for obvious reasons and flowing water because playing with machines and water features is fun.

Anything else I can import as needed.

Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Quintin Stone

  • Bay Watcher
  • Dwarven Bureaucrat
    • View Profile
    • RPS
Re: What are your requirements for a good starting place?
« Reply #3 on: December 04, 2007, 04:13:00 pm »

I don't know that I have "requirements" as a whole.  When the new version came out, I wanted to really explore its potential.  This meant I wanted everything I came to expect from the 2D game: iron, flux, coke, magma, water, trees, sand.  I built a fortress that lacked magma and flux and wasn't happy with it.  After some searching, I ended up going with Paul's starting point, expanded east 2 spaces in order to include sand.

Now that I've got a 200+ dwarf fortress humming along, I'm up for more of a challenge.  So now I'm willing to go without some of the above "prerequisites".

[ December 04, 2007: Message edited by: Quintin Stone ]

Logged

bheema

  • Bay Watcher
    • View Profile
Re: What are your requirements for a good starting place?
« Reply #4 on: December 04, 2007, 05:10:00 pm »

Zombies and magma.
Logged

Scorpios

  • Bay Watcher
    • View Profile
Re: What are your requirements for a good starting place?
« Reply #5 on: December 04, 2007, 06:37:00 pm »

<sage>

Your Criteria for a Perfect Starting Location

My god, it's even on the first page!

Logged
 find that I identify forum goers more by their signatures than anything else.
That being said, I should probably think of something witty to put here.

Tyrving

  • Bay Watcher
  • Forum Poster/Dabbling Troll
    • View Profile
Re: What are your requirements for a good starting place?
« Reply #6 on: December 05, 2007, 04:29:00 am »

My only real criteria is that the area's INTERESTING. Building into a cliff face along the side of a lake? Awesome. Building across a small mountain from a goblin fort? Cool. Any place that catches my fancy, I'll build at, regardless of the presence of trees, magma, flux, etc. After all, losing is fun! Even if it is a bit hard to lose at the moment.

ScatmanJohn

  • Bay Watcher
    • View Profile
Re: What are your requirements for a good starting place?
« Reply #7 on: December 05, 2007, 10:58:00 am »

A brook or stream for a stable water supply.
A magma vent.
Plenty of ores, preferably magnetite.
Somewhat of a mountainy site with some steep cliffs.
Chasm or two underground

I'm currently playing on a map that has all of those except the chasm. Or at least I haven't found one yet.

Logged

MyBeardIsOnFire

  • Bay Watcher
    • View Profile
Re: What are your requirements for a good starting place?
« Reply #8 on: December 05, 2007, 11:48:00 am »

I usually come up with some sort of vision of what I want to do, then spend hours searching for the right location on the world map, finally settling on something entirely different.
Logged
iantspider stands before you!
Giantspider...killed Yourlast Adventurer
Giantspider...killed Yo Momma