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Author Topic: Richer emotional life for the dorf’s  (Read 772 times)

Lubricus

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Richer emotional life for the dorf’s
« on: June 02, 2015, 10:53:30 am »

I suggest to implement the Lövheim cube of emotion http://en.wikipedia.org/wiki/L%C3%B6vheim_cube_of_emotion for the emotional states of the dorf’s. It’s well in the DF overcomplicated way to do things. Know the emotional state is at least only reported as 1-dimentional entity with more or less stress. With a tree dimensionally emotional model the dorf’s can be modeled in a more realistic and complex way.

table of the Lövheim cube
Basic emotion   Serotonin   Dopamine   Noradrenaline
Shame/humiliation   Low   Low   Low
Distress/anguish   Low   Low   High
Fear/terror   Low   High   Low
Anger/rage   Low   High   High
Contempt/disgust   High   Low   Low
Surprise   High   Low   High
Enjoyment/Joy   High   High   Low
Interest/excitement   High   High   High

I know to little about how the dorf’s works with the 120 emotions http://dwarffortresswiki.org/index.php/DF2014:Emotion
And how the combination of events, the personalities/dispositions/attributes should affect the behavior of the dorfs, so I welcome if someone can pitch in.
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Putnam

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Re: Richer emotional life for the dorf’s
« Reply #1 on: June 02, 2015, 07:07:13 pm »

...Yeah, it sort of basically works this way already. AFAIK, stress is a thing, but insanity only happens with a tipping point, such as the death of a loved one or a rain drop hitting them on their head.

Lubricus

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Re: Richer emotional life for the dorf’s
« Reply #2 on: June 03, 2015, 12:57:46 pm »

If I have understand it right the dorf can for example not stay angry or accumulate anger. The 120 different emotions seems only to be properties of events that determine how the dorf's stress level changes. It would be great for example that dopamine and noradrenaline rises when they see a friend get killed by a goblin and then take more risk in the battle and also get higher risk at lashing out in the dining room and other behavior changes.
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