Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Did I mess up the turn?

Yes
- 0 (0%)
No
- 0 (0%)
Somewhat.
- 0 (0%)

Total Members Voted: 0

Voting closed: May 21, 2015, 06:53:40 am


Pages: 1 ... 8 9 [10]

Author Topic: TACTICUS PRIME: Game One (note: currently seeking co.GM)  (Read 8475 times)

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: TACTICUS PRIME: Game One
« Reply #135 on: May 28, 2015, 05:06:51 pm »

Fuckyouicus Spire wiill build Reaper Conduits on (10,12) and (10,13)

Currently existing Reaper Conduit will Heal the King if it is still alive.

Minetillery will either shoot anything in range or tap the font depending on if something is in range or not.

Purple King will be prototyping to (9,11)


Spoiler: Shield Spire (click to show/hide)
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: TACTICUS PRIME: Game One
« Reply #136 on: May 29, 2015, 01:39:44 pm »

... turn sometime today, if the Spire's ability costs have been paid for, anyway.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: TACTICUS PRIME: Game One
« Reply #137 on: May 29, 2015, 02:05:53 pm »

That was part of the calculation.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: TACTICUS PRIME: Game One
« Reply #138 on: May 29, 2015, 05:01:27 pm »

In which case... excuse me. I would like to make a shameful observation- going over the essence costs and whatnot is beyond me now. So I'm just going to let the players handle it. However, to make this work, going over your own costs won't be exactly enough- if another player finds correctly that your calculations are off, you're going to have to redo them. And if costs are discovered to be incorrect after the unit's been doing stuff for a few turns... I'll feel justified self-destructing said unit. That said, excuse me while I make a turn...


13F0F000F0SRF0F
12000000MRK0000
11F0000000D0F0F
1O0000000000000
9*0000F000F0000
8*00000F0F00000
7*F00000F00000F
6*00000F0F00000
5*0000F000F0000
4*000A000000000
3*F0KBT0000000F
2*0TTTBT000M00K
1*F0F000F000FPF
**1234567891111
***********0123

Init:
(Kevak: 69)
(Peradon: 93)
(Hawk132: 34)
(Kashyyk: Derm Probability)

The Red King cackles evilly as his plan comes into fruition.

Ok, I'll post my turn then...

King
Move to (3,2)

Anti-King at (4,4)
Fire on Purple King

Builder at (5,2)
Build Turret at (4,2)

Builder at (4,3)
Move to (3,3)

The Anti-King fires... um... I don't think it goes that far. Show me that it does and I'll retcon using this damage: (3,3,4,1,2,1,4...6+4+3+5=!18!) No, not 18 factorial. That would be math overkill.

Also... um... units cannot share spaces. (3,2) is occupied by a turret. I'll move the King down one though.
One builder gets his work done... agh space malfunction- (3,3) is occupied!

The Purple King realizes that he has been spared only by a malfunction- and he is stunned. Not enough to prevent action, though.

Fuckyouicus Spire wiill build Reaper Conduits on (10,12) and (10,13)

Currently existing Reaper Conduit will Heal the King if it is still alive.

Minetillery will either shoot anything in range or tap the font depending on if something is in range or not.

Purple King will be prototyping to (9,11)


Spoiler: Shield Spire (click to show/hide)

Cripes- more devices. The Minetillery does some extraction. I don't think anything's in range... but I might be wrong. Prove me wrong and there will be a retcon- (4,3,3,3) is the damage. (13). (8 ) Arcane Essence acquired. A new device is built, promptly.

Shield Spire get! Double Reaper Conduits get! Wait, only one. You can't Produce unit diagonally.

King moves 2 right and taps Offense. Outpost does the same. Mook lazes about.

By the way, you forgot to add the Essence I got this turn to the Essence Table.
Anyway. King moves. King taps. Outpost taps. Mook lazes.
(2), (2) bad luck, eh? 4 Offense Essence get!

Anyway... statuses later. This thing is burning my creative juices rapidly. Same for bestiary. And retcons. I lack the energy to do more for this right now.


« Last Edit: May 29, 2015, 05:23:53 pm by FallacyofUrist »
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Peradon

  • Bay Watcher
    • View Profile
Re: TACTICUS PRIME: Game One
« Reply #139 on: May 29, 2015, 05:38:35 pm »

Wait, range doesn't go diagonally? I was judging by that.
Logged
Ya'll need Jesus. Just sayin'.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: TACTICUS PRIME: Game One
« Reply #140 on: May 30, 2015, 07:03:36 am »

There's no reason you cannot shoot diagonally... but one square of diagonal movement is equal to two squares of movement horizontally or vertically... and the same applies to range. Also... I'm not sure I can handle this game by myself, at this point. I've got ideas for what to do to motivate me for my other games... but I'm going to seek a co.GM for this game- not one of the current players.

Said co.GM would take care of statuses and bestiary, while I do the turns/actions/whatnot and game development. Please PM me or post in this thread if interested.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
Pages: 1 ... 8 9 [10]