quote:
Originally posted by Erasmus Darwin:
<STRONG>You might want to double-check your init.txt. When you upgraded, it may have gotten overwritten, leading to temperature being turned back on. If you turn it back off, everything should be fine.</STRONG>
yup exactly, that's how I figured it out, I went and tested one by one the difference init files :/
quote:
Originally posted by Wolfius:
<STRONG>You could make a tiny pool next to your water source(built walls work, just need a ramp up; this avoids doing anything perminent), and fill it to 1-4/7 water via bucket, then conscript him and station him there, or just give him a a mining job that's force him in.
Does he have the !!on fire!! marks around his name, or anything he's wearing/carrying?
</STRONG>
awesome idea, and nope, no !!on fire!! flags, just a trail of smoke and his feet red and the blinking red/yellow name.
I would like to turn temperature back on though, would be nice to see my river freeze over.
But, I think I decided to start another fortress since all my dwarves are getting strange moods that need, in some way, sand... which doesn't seem to exist on my mountain. (also, in trying to combat this problem I used Rick's util's and saw that there is indeed, no Iron here either.)