I did 2d6+1d12, and got 180. Well then... Aristocrat background so it's 200.
For fun, let's see what sort of sub-fleet Commodore Count Vernal would bring in.
Personal Armed Yacht VMF Astra
HP: 27.5
Captain: Commodore Vernal, Aristocrat (Marines +4, Weaponry +5%)
Missile/Hit/Counter: 10.5/25/11
Energy/Hit/Sidewall: 23/60/11
Sensors: 6
EW/ECW: 4.5%
Marine: 50+10 Armsmen
Accel/Hyper: 400/Eta
Cost: 75.5
Corvette Missile Armament
Light Cruiser Energy Armament
Light Cruiser Drive
Luxury 2
Rift Huge Sensor 5
Rift Huge EW 4
Supplies 4
Fast Courier VMF Flash
HP: 5
Captain: Drive Engineer
Sensors: 3
Accel/Hyper:870/Iota
Cost: 20
Luxury 1
Supplies 2
Light Cruiser Ariel
Captain: Allen Desplains, Flight Engineer
Exec:
HP:
missile/hit/countermissile:
energy/hit/sidewall:
sensors:
ew/ecw:
marine:
accel
cost
I had numbers, but energy heavy and loaded with countermissiles because it's a convoy protection ship. There'd be just enough money left over to pay for the logistics of two months of operation, or about that 20bc earlier from the Aristocrat background.
Background on fleet: The Vernal Mercenary Fleet mostly makes money from neutral trans-stellar insurance contracts, in which they ride herd on insured convoys to protect from pirates, although it's been quietly used as a system defense force and a wormhole blockader a few times on behalf of the CoM. Between contracts, the Yacht serves as a passenger liner for wealthy, paranoid individuals interested in traveling to less-than-safe locations in style, while the Courier mostly couriers data and expensive perishables.