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Author Topic: Strip Mining?  (Read 666 times)

schlake

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Strip Mining?
« on: May 22, 2015, 12:51:17 pm »

So what if I strip mined a 2x2 embark?  I can channel out everything but the one tile border, but that wouldnt' let caravans in.  I probably need to leave a 3 tile wide border on the edge of the map so that I get caravans I assume?  If I put the TP in the center, I could use a series of bridges to connect it to the edge, and then hold the TP up with a single staircase, right?  Or would it be better to leave a three tile wide surface edge, and spiral ramps down, undercutting the surface, and constantly move the TP down as I remove entire levels?
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NullForceOmega

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Re: Strip Mining?
« Reply #1 on: May 22, 2015, 12:53:55 pm »

Kiss your FPS goodbye.
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NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

schlake

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Re: Strip Mining?
« Reply #2 on: May 22, 2015, 03:11:16 pm »

Dwarves can't fly, shouldn't this cut the lag?
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NullForceOmega

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Re: Strip Mining?
« Reply #3 on: May 22, 2015, 03:27:48 pm »

Gods no, when you alter the surface all pathing goes to hell, and when you create huge multi-z pits, the game just starts to freak out.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

angelious

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Re: Strip Mining?
« Reply #4 on: May 23, 2015, 10:55:41 am »

also the shitload of useless stone and other minerals you get would create shitload of problems...
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