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Author Topic: Voxel Fortress, a converter from DF worlds to a voxel format.  (Read 11764 times)

milo christiansen

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #1 on: July 23, 2016, 10:58:24 am »

What is this good for? Can you import it into other games, or is it just a way to look at the world?
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SalmonGod

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #2 on: July 23, 2016, 03:58:47 pm »

Regardless, that render is gorgeous.
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Teneb

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #3 on: July 23, 2016, 04:03:33 pm »

Even if it's only pretty to look at, it's still damn awesome.
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Dirst

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #4 on: July 23, 2016, 04:08:32 pm »

Looks terrific.  Though you forgot the little circles on top of the LEGO bricks :)
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BigD145

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #5 on: July 25, 2016, 10:14:55 pm »

That's one way to find interesting embarks.
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Asin

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #6 on: October 09, 2016, 06:12:35 pm »

I have a question. Where do the voxel maps go? Because I don't know where to find them.

misterblort

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #7 on: October 12, 2016, 01:00:49 pm »

Hello,

I made An account just to tell you how great this looks!
Only problem is that when I launch the exe, nothing happens. The zip folder only contains an exe and a config file.
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Rose

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #8 on: October 12, 2016, 01:04:25 pm »

You might need to install a different version of .net framework.

I don't remember which one this uses though.
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aralkis

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #9 on: December 08, 2016, 12:36:20 am »

I cant open the xraw file in magicavoxel. I go in the model tab, click the import button (the one with [...]) select the .xraw file and nothing happens.

How do I open the file voxel fortress produce?

[EDIT] After some time I noted a large number of unique colors were been generated and it wouldnt open in magicavoxel. It worked without the texture map.

Did magicavoxel always had the cap of 126x126x126? If so, it doesn't fit even a pocket world, that is 256x256
« Last Edit: December 08, 2016, 02:03:13 am by aralkis »
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Rose

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Re: Voxel Fortress, a converter from DF worlds to a voxel format.
« Reply #10 on: December 08, 2016, 02:58:55 am »

You have to open it in magicavoxel viewer, not the editor.

The viewer supports 65536 colors, and 2048x2048x2048 models, while the editor only supports 255 colors and 127x127x127 models.
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