Even unpowered, they have really revolutionized my forts, making it possible to haul across distances that were just impractical. Dumping especially has made it easy to centralize my workshops.
Yes, I know -- some consider quantum stockpiling an exploit. I consider it
necessary once a fort has more than two rooms in it. Urist McHauler will happily cross dozens of rocks to grab one you dug more recently.
My design thus far is long, 3-wide ramps which intersects a series of X stairways beside. When I find ore, I carve a track to the stairways and dump straight to the magma shops down them. I used to have a channel to dump blocks and furniture, a channel for ore, etc, but now I just dump all rocks to sort later, and manufacture in the core.
My thoughts on this:
1) A 3-wide ramp isn't enough. I should have left room for 5, or 8.
2) A straight up-ramp for 99 z-layers makes it awkward to cross tracks. Occasional flat spots would have been nice.
4) This arrangement worked well for mining
up into a mountain. Mining down would mean a lot more pushing.
3) A track loop with multiple stops could be interesting. It'd spend less time stuck at one stop, since the stockpiles at each stop would fill up.
Another thing I haven't got yet is any method to remove goods
from the core. This causes lemming rushes for construction of things.
A track to the caverns would be
really nice. I don't know any method I can do that and still close it off at need, except a depot where stockpiles cross and dwarves reload.
Any thoughts? Tell me about your efficient minecart arrangements