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Author Topic: adv.mode missing key binds?  (Read 1483 times)

Bonded Gunner

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adv.mode missing key binds?
« on: April 15, 2015, 03:18:24 pm »

so out of curiosity...does anybody else seem to be unable to:
strap their weapons-q
jump-j
climb-h
submissive posture-y ~i think?
change movement style(ie.~sprinting,running,walking,creeping,crawling)-a,A,s,S,w~one of these cant remember


WHILE in adventure mode?
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Lottanubs

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Re: adv.mode missing key binds?
« Reply #1 on: April 15, 2015, 03:54:24 pm »

I noticed this too, if you look at they keybinds in the pause menu a few of them are unbound.
Also, controls are case-sensitive so if I accidentally hit caps lock I can't move properly lol.
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Bonded Gunner

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Re: adv.mode missing key binds?
« Reply #2 on: April 15, 2015, 04:22:14 pm »

Quote
I noticed this too, if you look at they keybinds in the pause menu a few of them are unbound.
any idea of how this could be fixed or how to ..rebind the keys?
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Lottanubs

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Re: adv.mode missing key binds?
« Reply #3 on: April 15, 2015, 04:24:00 pm »

Press escape and navigate to 'keybinds'
You can re-map every control in any mode -- the controls for jump, sheathe, climb, etc., are initially unmapped so you can go in and add keys for those moves.
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slay_mithos

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Re: adv.mode missing key binds?
« Reply #4 on: April 15, 2015, 05:03:31 pm »

you might want to check "dfhack.init" (inside "Dwarf Fortress" folder).
It is highly possible that there are other key bindings that overlap too, if remapping doesn't work.
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Putnam

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Re: adv.mode missing key binds?
« Reply #5 on: April 17, 2015, 05:29:14 am »

It's more likely that the actual keybindings txt in the init folder is bound improperly, perhaps due to an init folder being overwritten from a previous version (tut!).

Meph

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Re: adv.mode missing key binds?
« Reply #6 on: April 28, 2015, 08:05:51 pm »

Interesting, I didnt knew that there are new key binds in 40.24. Will replace the file. :)
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Lottanubs

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Re: adv.mode missing key binds?
« Reply #7 on: April 30, 2015, 10:44:31 am »

I play with Laptop keybinds, it may be that the bindings are just fine for desktops, but I've had to bind the new Dwarf- and adventure-mode keys.
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