Hello,
I have made a list of small visual and tweaks changes that I like to thing they are a wish list.
I know that there are other older post with the same topic name, but they have zero response
or a new post its made (like this one), I hope ppl uses this post since I had searched until page 40 (+or-) for similar post
and added them to the end of this list, so we can keep just a single post for all the small or little changes
suggestions ('little' in our opinion
).
no more intro.
suggestions:
Visual / Menu / Descriptions:
+More description of what its doing a dwarf: "dump item"/"store item", also it says 'item' to body parts and corpses ('V->G')
+An option to see the inventory or full body description of a dwarf from the dwarf description menu ('k'->unit)
+Some message when a dwarf gains some levels in a skill (master, legendary)
+Add someway to know which are the new messages in the battle report since the last time
+Someway to know how much grass left in pasture (like 1/20 tiles have grass - with all the vomit I cant see)
+When a lever has the option do now (!), it cover the letter 'A' of active
+Sort the menu 'V->I' over a unit, body parts appear in random order from one unit to another
+In the same list of items from the inventory, expand the list to more than just 15 items, it should list all
the items that allow the screen resolution. (like the 'k' option over the ground)
+An new option in the 'Clothier Shop' or the manager (j->m) to make a full set of cloth (socks, tunic, shirt,... etc)
+option to make loincloth (currently I got those by siege/raids) (maybe my civ hasn't discover it yet ?)
+The cursor should keep or maintain the last position in the map, Example when you are changing from 'T', 'K', 'V' it always
reset to the center of the screen.
+When an enemy its attacked and lost a body part and sails off in an arc:
+the body part flies away but the cloth remains in the same spot, like you cut an upper leg it losses the shoe, the sock, etc.
everything should fly together
+The battle report announce the lost of the objects before the attack has been done, Ex:
enemy losses hold of the sandal
enemy losses hold of the sock
Urist hacks a enemy in left foot and the severed part sails of in an arc!
+Add a confirmation option to 'SEIZE' (s) and 'TRADE' (t) in the trade depot menu
Funtionality:
Stockpile / Areas:
+Someway to know what animal Im adding to a pasture
+blinking animals? +allow us to set them a nickname? +every animal has a number in his name?
+Currently my game has "pile of vomit" all over the map (outside), it last too long... there is pile of vomit of ages ago
+ an option do designate an area for cleaning
+Built objects (door, beds, etc), 'Q' had the option 'engrave/encrust this' with -> bone, gem, etc...
+Option to set/assign 'content' to chest, armor stand, weapon stand (armors, gems, weapons, coins, etc) something like it
currently works for chains/cages
Workshops:
+socks/mitten/gloves/small item cloths, should be made like 2-3 pairs (4-6 units) per cloth, currently making just
2 units of socks take the same amount of cloth to make a cloak/tunic/robe ...
+butchering should give amounts of leather, example a cat: 1 leather, a elephant: 50 leather
+Remove the restriction to the "Butcher's Shop" of 20 tiles (?), it should be able to butcher any valid corpse/body part.
Others:
+An option to ask for bees to mountainhome
+Leather cloth should wear out more slowly than other material (cloth/yarn/silk)
+dwarfs can/could use backpacks to haul items in the fortress.
+multi-hauling should stop grabbing objects when the dwarf its too encumbranced
Similar older posts with a brief description of what is suggested:
A LOT of suggestions!: -
http://www.bay12forums.com/smf/index.php?topic=142129.0+Hoard!
+Arsonist!
+MultitileBeasts!
+Natures Wrath!
+Use Toys and instruments...
+More disease!
+Family friendly rooms!
+Non suicide Hatching!
+Honour!
tweak thread description: -
http://www.bay12forums.com/smf/index.php?topic=143312.0+Change message: "Urist McDwarf cancels weave 'x' into cloth: needs 1 unused collected 'x' thread", tweak
descriptions of thread so that once part of it has been used for suturing, the description now says something
like "partially used" and/or "mostly used"
A couple small UI improvements..: -
http://www.bay12forums.com/smf/index.php?topic=143322.0+add or remove all dwarves from burrows
+add or remove all animals from a pasture
+In testing arena, pressing enter after placing a creature should auto-spawn a duplicate of the last created creature
Quick and dirty UI fixes: -
http://www.bay12forums.com/smf/index.php?topic=145157.01. Ability to select multiple items in depot interface
2. Cleaning
Tweaks Thread: -
http://www.bay12forums.com/smf/index.php?topic=148429.0+Boxes and bags should be separate on the stockpile>furniture options
sorry for my english, repost, and or ideas that already exist somewhere or are in the dev page, just ignore those