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Author Topic: Your Favorite Raw Changes?  (Read 5019 times)

StupidElves

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Re: Your Favorite Raw Changes?
« Reply #15 on: April 08, 2015, 02:10:06 pm »

I make dragons more classical. give them [INTELLIGENT] and [POWER], while also giving them wings and allowing them to fly.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

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The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Kazoo

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Re: Your Favorite Raw Changes?
« Reply #16 on: April 09, 2015, 10:09:07 am »

I put fur in the game, and restrict certain items from being made of leather. I'm sick of everything being made of leather... Its not natural i tells ya. To combat this and add a bit more flavour i'm currently working on feather clothing such as coats, cloaks, and hoods.

I also condense animal organs into just meat, i'm sick of 50 different types of separate animal meat, and it coincidental makes the kitchen more essential.

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klefenz

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Re: Your Favorite Raw Changes?
« Reply #17 on: April 09, 2015, 06:16:09 pm »

Is there a way to mod the reanimate interaction used by necromancers?

Putnam

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Re: Your Favorite Raw Changes?
« Reply #18 on: April 09, 2015, 07:07:11 pm »

No.

sirvente

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Re: Your Favorite Raw Changes?
« Reply #19 on: April 09, 2015, 08:14:53 pm »

Is there a way to mod the reanimate interaction used by necromancers?

Not the stuff the game generates in worldgen, that's hard-coded, but you can add your version of necromancy to your raw folder and turn off secret generation so that the old kind doesn't show up.

On the subject of modding necromancy I like to take away their immortality and put that in another secret. I like being able to enter a necromancer's tower and work my way through the dozens of corpses to find the one that isn't moving.
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klefenz

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Re: Your Favorite Raw Changes?
« Reply #20 on: April 09, 2015, 10:10:37 pm »

Not the stuff the game generates in worldgen, that's hard-coded, but you can add your version of necromancy to your raw folder and turn off secret generation so that the old kind doesn't show up.

But if I remove the secrets, will there be necromancers at all?

Putnam

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Re: Your Favorite Raw Changes?
« Reply #21 on: April 09, 2015, 10:11:31 pm »

Yes, yours. Turning off secret generation only turns off generated secrets.

Koronii

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Re: Your Favorite Raw Changes?
« Reply #22 on: April 09, 2015, 11:25:06 pm »

Not the stuff the game generates in worldgen, that's hard-coded, but you can add your version of necromancy to your raw folder and turn off secret generation so that the old kind doesn't show up.

But if I remove the secrets, will there be necromancers at all?

That's what the interaction_necromancy.txt file you'll be sticking in the raw file is for.
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