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Author Topic: Some Shadowrun? (Homebrew rules)  (Read 14219 times)

Remuthra

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Re: Some Shadowrun? (Homebrew rules)
« Reply #75 on: February 11, 2015, 09:20:22 pm »

Science-orc.

I've got a human thief with mafia connections. His primary asset is luck.

uber pye

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Re: Some Shadowrun? (Homebrew rules)
« Reply #76 on: February 11, 2015, 10:11:40 pm »

Science-orc.

I've got a human thief with mafia connections. His primary asset is luck.

u-ho, this will be...
!!fun!!

I'm playing a changeling (human base, chinchilla flavored) mage who owes $10000 + interest to the mafia.
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"Immortal" just means that you haven't killed it hard enough

X-MAS TIME!!!!!
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scriver

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Re: Some Shadowrun? (Homebrew rules)
« Reply #77 on: February 15, 2015, 07:41:01 pm »

So where do we stand as of now? Did it end up bring w game yesterday after all?
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Remuthra

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Re: Some Shadowrun? (Homebrew rules)
« Reply #78 on: February 15, 2015, 07:47:45 pm »

I was the only one girlinhat could reach yesterday, so the session was a no-go and I believe our High Lord GM is looking for players elsewhere.

uber pye

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Re: Some Shadowrun? (Homebrew rules)
« Reply #79 on: February 15, 2015, 08:01:38 pm »

i got there late, but yeah it no work-y yesterday

girlinhat, mind if i look for more player using meat-space?
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"Immortal" just means that you haven't killed it hard enough

X-MAS TIME!!!!!
the mad immortal child! xmas themed

scriver

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Re: Some Shadowrun? (Homebrew rules)
« Reply #80 on: February 15, 2015, 08:09:52 pm »

Well, that's sad to hear. I too showed up but was a bit late. But it is what it is. I'm definitely still interested if there's still a chance of game happening.
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Girlinhat

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Re: Some Shadowrun? (Homebrew rules)
« Reply #81 on: March 28, 2015, 01:38:05 am »

AN BUMP!  Going to scrap the current campaign idea.  I've managed to GM a bit, learned things, existing players have learned things... so we've made bad characters and made bad encounters.  All's fair and good.

SO THEN decided to redo this as a wartime campaign.  Less corporate intrigue, more smashy-smashy-shooty.  Going to bump the BP character value up and increase the availability options, and let players roll up characters that are straight up soldiers.  Grenades and assault cannons and the whole deal.  So looking for about 1-3 new players who want to just make brute characters to wreck stuff.  Adding in abilities to apply bonuses for new characters - when your character dies, your next respawn won't be a brand new scrub, you'll have some remaining karma (exp) left over.

Planning to make characters tomorrow (the 29th) and then do a first mission the week after.  So roll20 to talk and build characters, or build your own or talk about creation and we'll set up some characters.
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