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Author Topic: Elements: Cataclysm - The End: Endless Forest  (Read 21472 times)

Peradon

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Re: Elements: Cataclysm - D5: Stasis
« Reply #255 on: April 22, 2015, 12:26:09 pm »

Gah... DS said he messed up, and I'm not actually exhausted.

TDS
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Teneb

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Re: Elements: Cataclysm - D5: Stasis
« Reply #256 on: April 22, 2015, 12:34:15 pm »

Gah... DS said he messed up, and I'm not actually exhausted.

TDS
Last minute vote changes + power problems = confused mod. Processing day now.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Teneb

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #257 on: April 22, 2015, 12:53:16 pm »

DAY 5 HAS ENDED

ATTACKS
TheDarkStar[2]: origamiscienceguy, Peradon
origamiscienceguy[1]: TheDarkStar

PROTECTS
origamiscienceguy[1]: Peradon

TheDarkStar has died!

Peradon(Wood) and origamiscienceguy(Earth) have won!

notquitethere(Void), Deus Asmoth(Fire), 4maskwolf(Water) and TheDarkStar(Air) have lost!

With the last element finally subdued, Wood and Earth were finally left standing. Water would be limited to large lakes at best. Fire would remain trapped in Earth's clutches. Air would never again rage in storms while its enemies held dominion. And Void was banished, thrown from the world, for to it were denied all roles in this new world. A great forest would bloom, through great valleys and mountain ranges, Earth and Wood intermingling to form a vast network of life.

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Any feedback on the powers or mechanics? Should Void have been included at all?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Peradon

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #258 on: April 22, 2015, 01:30:28 pm »

Wow 4mask. What did I do to make you think I was void so much?
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origamiscienceguy

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #259 on: April 22, 2015, 01:56:19 pm »

Good job Peradon.

4mask, again, I'm sorry for being a dick in the chat.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Deus Asmoth

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #260 on: April 22, 2015, 03:19:31 pm »

I think Void made for an interesting part of the game, but it may possibly be too weak to have no allies. Or my read on it may be skewed by NQT dying day 1.
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notquitethere

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #261 on: April 22, 2015, 07:03:27 pm »

I could have played a stronger Void game. It was a big mistake drawing so much attention D1.
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origamiscienceguy

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #262 on: April 22, 2015, 07:04:30 pm »

I think that void should have been able to win 1v1 encounters with abilities.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

notquitethere

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #263 on: April 22, 2015, 08:24:41 pm »

Yeah, I felt like there wasn't sufficient incentive for players to go after void from the start. Making them more dangerous (like instawinning in 1v1 situations) might help.
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Deus Asmoth

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #264 on: April 23, 2015, 05:15:26 pm »

End of Life also seems far too situational, especially when Void lacks and exhaustion powers of its own.
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Teneb

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Re: Elements: Cataclysm - The End: Endless Forest
« Reply #265 on: April 23, 2015, 05:20:04 pm »

End of Life also seems far too situational, especially when Void lacks and exhaustion powers of its own.
Yeah. I suppose the best thing that could be done for Void is to add more options of powers, rather than locking them to the same number of possibilities as the other players. I would've loved if NQT had picked the Darkness Beyond the Stars power (break alliance), because I wonder how that would affect the game. In hindsight, that power should either be random (but guaranteeing to hit two allies) or (less desirably) allow to pick between either manual targeting or randomizing, because otherwise you need The Abyss Stares Back.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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