<playerturn player="notquitethere">
<tileorders>
<tileorder type="tClaim" x="8" y="30"/>
<tileorder type="bImp" x="11" y="19">
<improvement code="farm"/>
</tileorder>
<tileorder type="bImp" x="8" y="17">
<improvement code="hunt"/>
</tileorder>
<tileorder type="bImp" x="7" y="15">
<improvement code="farm"/>
</tileorder>
<tileorder type="bImp" x="10" y="19">
<improvement code="hunt"/>
</tileorder>
<tileorder type="bRoad" x="8" y="16"/>
<tileorder type="bImp" x="10" y="22">
<improvement code="farm"/>
</tileorder>
</tileorders>
<cityorders>
<cityorder type="rUnit" cityid="21">
<unittype code="spear"/>
</cityorder>
<cityorder type="rUnit" cityid="16">
<unittype code="sword"/>
</cityorder>
</cityorders>
<armyorgorders>
<armyorgorder type="mUnit" armyid="21" x="10" y="17">
<targetunit unitid="28"/>
<secondarmy armyid="23"/>
</armyorgorder>
<armyorgorder type="dArmy" armyid="21" x="10" y="17"/>
<armyorgorder type="mUnit" armyid="22" x="10" y="17">
<targetunit unitid="29"/>
<secondarmy armyid="23"/>
</armyorgorder>
<armyorgorder type="dArmy" armyid="22" x="10" y="17"/>
<armyorgorder type="rnUnit" armyid="23" x="10" y="17">
<targetunit unitid="29"/>
<newname>Sgt. Bage</newname>
</armyorgorder>
<armyorgorder type="rnUnit" armyid="23" x="10" y="17">
<targetunit unitid="28"/>
<newname>Corp. Coli</newname>
</armyorgorder>
</armyorgorders>
<armyorders>
<armyorder type="mArmy" armyid="27" x="14" y="11">
<step dx="1" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="28" x="15" y="10">
<step dx="-1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="8" x="14" y="10">
<step dx="0" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="18" x="12" y="11">
<step dx="1" dy="-1"/>
<step dx="1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="23" x="10" y="17">
<step dx="-1" dy="-1"/>
<step dx="0" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="26" x="7" y="31">
<step dx="1" dy="1"/>
</armyorder>
</armyorders>
</playerturn>