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Author Topic: World Task Force - Turn Three Phase Two  (Read 10944 times)

Stirk

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Re: World Task Force - Turn Three Phase Two
« Reply #225 on: December 20, 2014, 02:31:44 am »

I'll post my turn tomorrow. This week has been... hectic. Anyway, Kashyyk, one thing I wanted to mention:  You should probably include the name of the person in charge of the agencies listed in every turn report, for the benefit of those who may not have read the first page of this thread. It might be a little more difficult to follow otherwise.

And guys. I've got 4 TOW Launchers but only 4 TOW Missiles, and there's 5 of those tanks out there. This isn't even counting possible misses, equipment failure, or the tanks shooting us before the missile can hit them. I'm at a disadvantage. Can Whitewater Inc. please send that other tank they're not using this turn so that I have some actual consistent heavy firepower behind me? My guys have no tank hunter experience and limited ammo. And my interceptor is butt-useless in this case without advanced lock-on tech (can I get that, btw, Brownwood HR? I'd like to have advanced lock-on tech for my missile-armed drones/aircraft in the future. I'll pay big $$$ for it).

The tanks will still be there next turn. The Kaiju won't. All of Whitewater's assets are tied down fighting it, it is essentially in our backyard after all. If you don't think you can fight them off yourself, wait until next turn. Make another missile, and have Whitewater back you up. If you want to do some damage anyway, just have your troops retreat after expending their ammunition. We can't help-Sorry!
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Kashyyk

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Re: World Task Force - Turn Three Phase Two
« Reply #226 on: December 20, 2014, 05:31:55 am »

Regarding ammo:
Because I can't be bothered tracking ammo count on an agency level, if you have 1 unit of ammo you have enough ammo to supply 1 weapon of the appropriate time for ever more, however it cannot stretch to 2 weapons because there is not enough ammo. Very arbitrary, but it makes my life simpler. Also on this topic, all weapons come with an unlimited 1 unit supply of generic ammo for that weapon. In the case of the TOWs, that's AP.
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Xvareon

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Re: World Task Force - Turn Three Phase Two
« Reply #227 on: December 20, 2014, 11:33:36 pm »

Welp, here's my turn. Should be !!fun!! seeing how badly I get my ass kicked.

Incidentally... Kashyyk, how are you calculating this? Do you roll a D6 to decide how well our guys do versus the aliens in a given situation? And how do you account for differing rolls from infantry/SpecOps and such?

Spoiler: Actions (click to show/hide)
« Last Edit: December 20, 2014, 11:45:05 pm by Xvareon »
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Kashyyk

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Re: World Task Force - Turn Three Phase Two
« Reply #228 on: December 21, 2014, 09:27:28 am »

Modifiers are given to each unit (and hostile) based on their orders, their equipment, any oustanding damage and any situational stuff. During each 'event', every unit and hostile rolls 11d10-10 (normal distribution, something I've always wanted to implement in a game) and applies their modifier. All the numbers get compared, and then via a bit of GM fiat a result is found.

I believe everyone has now posted their turns, so assuming no-one changes their mind we should have the next turn within the week! :P
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Taricus

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Re: World Task Force - Turn Three Phase Two
« Reply #229 on: December 28, 2014, 08:48:57 pm »

Hey, it's been a week already. Where's the turn? :P
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Kashyyk

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Re: World Task Force - Turn Three Phase Two
« Reply #230 on: December 29, 2014, 08:17:41 am »

There's this thing that happened, everyone seems to think it's a big deal and that I shouldn't be on the laptop because of it or something. I think it's called Curstmast? I've got pretty much everything but the Kaiju fight written up though :P
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Taricus

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Re: World Task Force - Turn Three Phase Two
« Reply #231 on: January 09, 2015, 09:26:07 am »

Alright, holiday season's over. Any progress with that big, scaly monster?
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3man75

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Re: World Task Force - Turn Three Phase Two
« Reply #232 on: January 09, 2015, 09:37:44 am »

Somewhere in a cult hideout..

*Kaiju Kaiju Kaiju Kaiju*
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Kashyyk

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Re: World Task Force - Turn Three Phase Two
« Reply #233 on: January 09, 2015, 10:24:36 am »

I'm getting there, I just have uni assignments now. Not like I didn't before Christmas, but you know. Anyway, assuming I don't forget, it should be up by Monday.
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Taricus

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Re: World Task Force - Turn Three Phase Two
« Reply #234 on: January 14, 2015, 07:25:43 pm »

Alright, it's Wednesday now and still no turn. Did the kaiju steal it or something? xD
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3man75

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Re: World Task Force - Turn Three Phase Two
« Reply #235 on: January 15, 2015, 10:01:18 am »

Maybe his professors copyrighted his forum game for themselves. lol.
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Xvareon

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Re: World Task Force - Turn Three Phase Two
« Reply #236 on: March 08, 2015, 10:51:07 pm »

Bump?

Stirk

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Re: World Task Force - Turn Three Phase Two
« Reply #237 on: March 08, 2015, 11:05:13 pm »

Bump?

It is dead, let the dead rest. Let them rest.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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