Main Site:
http://www.navyfield2.com/Steam Page:
http://store.steampowered.com/app/338540If anyone remembers the original navyfield, you know pretty much what to expect. Pick a ship, start fight, get torpedo'd by your allies, cry about carriers being op, and then get a submarine and win the game. It's the standard 'non-respawning team deathmatch' that's become the genre.
Good things:
*Big ships, big guns, heavy armor. With proper armor, your ship can survive a full broadside from a battleship, and with proper guns, you can snipe carriers with battleship turrets from halfway across the map.
*Fairly standard crew progression. You start with 'specialists' and as your captain gets better, you can add more specialists slots and add more crew, which can boost your ship stats. Stack 3 gunners with perfect accuracy and shell people no matter what they're doing. Or stack 3 submarine specialists and stay underwater longer and more safely.
*Varied playstyles. Battleships are obvious. Carriers can send scouts, anti-fighters, or bombers. Cruisers are a cross between anti-ship and anti-air. Destroyers are tiny, but their speed and their torpedoes make them a threat to everyone - it's entirely possible to go battleship hunting.
Bad things:
*Graphics are a bit... quirky. Ships appear to skid sideways on the water when you turn. Water looks just slightly off.
*Friendly fire is permanently enabled.
For people who played the original, here's some differences:
*No longer have flat crew amount, instead more emphasis is put on your specialists.
*Specialists have their 'type' (like gunner or mechanic) but don't have unique classes (like loader or flak cannon). Instead of an upgrade tree, they level up and have skills you upgrade to make them into class specialists.
*Can't appear to change the guns on your ship, but perhaps I haven't unlocked the right tech.
*Ships and gear are now unlocked as in World of Tanks and similar - you have to unlock the entire engine upgrade set of your current ship before you can move to the next ship.
*Flak is a LOT easier to use. You can click a location, and the flak will explode above that position.
*Controls are instant, no more half second delay between when you click and when things happen.
*Ground assault exists in most normal maps, all ships having a number of troops they can deploy. Capturing a ground point provides benefits like an infrequent radar or AI control of static gun bunkers.
And it's free. So give it a try. Let's get a dwarven war fleet prepared!