Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: NavyField 2 - "Like World of Warships but not"  (Read 3890 times)

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
NavyField 2 - "Like World of Warships but not"
« on: March 24, 2015, 03:15:07 pm »

Main Site:
http://www.navyfield2.com/
Steam Page:
http://store.steampowered.com/app/338540

If anyone remembers the original navyfield, you know pretty much what to expect.  Pick a ship, start fight, get torpedo'd by your allies, cry about carriers being op, and then get a submarine and win the game.  It's the standard 'non-respawning team deathmatch' that's become the genre.

Good things:
*Big ships, big guns, heavy armor.  With proper armor, your ship can survive a full broadside from a battleship, and with proper guns, you can snipe carriers with battleship turrets from halfway across the map.
*Fairly standard crew progression.  You start with 'specialists' and as your captain gets better, you can add more specialists slots and add more crew, which can boost your ship stats.  Stack 3 gunners with perfect accuracy and shell people no matter what they're doing.  Or stack 3 submarine specialists and stay underwater longer and more safely.
*Varied playstyles.  Battleships are obvious.  Carriers can send scouts, anti-fighters, or bombers.  Cruisers are a cross between anti-ship and anti-air.  Destroyers are tiny, but their speed and their torpedoes make them a threat to everyone - it's entirely possible to go battleship hunting.

Bad things:
*Graphics are a bit... quirky.  Ships appear to skid sideways on the water when you turn.  Water looks just slightly off.
*Friendly fire is permanently enabled.

For people who played the original, here's some differences:
*No longer have flat crew amount, instead more emphasis is put on your specialists.
*Specialists have their 'type' (like gunner or mechanic) but don't have unique classes (like loader or flak cannon).  Instead of an upgrade tree, they level up and have skills you upgrade to make them into class specialists.
*Can't appear to change the guns on your ship, but perhaps I haven't unlocked the right tech.
*Ships and gear are now unlocked as in World of Tanks and similar - you have to unlock the entire engine upgrade set of your current ship before you can move to the next ship.
*Flak is a LOT easier to use.  You can click a location, and the flak will explode above that position.
*Controls are instant, no more half second delay between when you click and when things happen.
*Ground assault exists in most normal maps, all ships having a number of troops they can deploy.  Capturing a ground point provides benefits like an infrequent radar or AI control of static gun bunkers.

And it's free.  So give it a try.  Let's get a dwarven war fleet prepared!

qurvax

  • Bay Watcher
    • View Profile
Re: NavyField 2 - "Like World of Warships but not"
« Reply #1 on: March 24, 2015, 03:35:11 pm »

It's: a) still NCSoft? b)Still P2W?   8)
Logged

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: NavyField 2 - "Like World of Warships but not"
« Reply #2 on: March 24, 2015, 04:09:43 pm »

One of my very old favs. I believe I got to cruisers once upon a time.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

Sonlirain

  • Bay Watcher
    • View Profile
Re: NavyField 2 - "Like World of Warships but not"
« Reply #3 on: March 24, 2015, 04:14:33 pm »

I have a tier 5 Japanese CV tier 6 japanese BB and both german BB lines upto BB5...

In the first game.
You can probably tell i wasted quite a bit of time on this game.

I never played the second nor do i plan to because i'm waitign for WoWS... but if its anything like the old NF its a great game. heck NF1 is very skill based if you decide to igore the british armor whoring and the italian BBs before they got balanced.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: NavyField 2 - "Like World of Warships but not"
« Reply #4 on: March 24, 2015, 04:33:34 pm »

It's: a) still NCSoft? b)Still P2W?   8)
It's now owned by SDEnterNet.  You can flat out buy crew that starts at level 31, but you can raise your crew to 31 as well.  There's in-game items that give you +5% to ship stats and premium items that give you +10%  There's also the usual 'premium time gives you +50% money per battle' but so far money hasn't been a problem, and there's separate boosts for captain exp rate, crew exp rate, etc.

It also doesn't quite have the old gritty 'these are warships' feel, and a bit more of the 'lol boats' arcade style gameplay.  Just a bit though, it's still pretty close to the original in gameplay, but just a tad faster/lighter.

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: NavyField 2 - "Like World of Warships but not"
« Reply #5 on: March 24, 2015, 05:12:39 pm »

Why do all my favorite games have to not be on mac? I'm starting to feel the woes of mac users.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: NavyField 2 - "Like World of Warships but not"
« Reply #6 on: March 24, 2015, 07:14:45 pm »

Because most games aren't mac.  It's just that 'some' of 'most' are ones you like.

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: NavyField 2 - "Like World of Warships but not"
« Reply #7 on: March 24, 2015, 10:49:04 pm »

And due to the lesser market share of Macs, the difficulties in acquiring rights to program on the Mac (or so I've been told), the perception that they are not "gaming" computers (though the iPads and iPhones certainly have a number of "games" meant to drain your wallet), it's not quite as profitable to attempt porting a game to a Mac.

I know for my college courses, we used Windows exclusive software such as C# and ASP.net to program in often, and portability was rarely addressed. If you want a game to be portable, you have to make it in Java or something that takes more work like C++, which usually requires them to create a custom-built engine. Why spend time and money on that when you can use the already-established tools that reaches the greatest market share currently?
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.