Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Would you like the story dead line to be changed?

No, the end of every saturday is fine
Yeah, more often in the week so i dont have to wait so long

Pages: 1 2 [3]

Author Topic: Vektam dwarves, RP  (Read 5031 times)

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Vektam dwarves, RP
« Reply #30 on: May 18, 2015, 07:07:34 am »

Siboten begins crafting essential items out of stone. Tables, coffers, a small amount of doors...
Logged
Black lives matter.

neblime

  • Bay Watcher
  • More GG more skill
    • View Profile
Re: Vektam dwarves, RP
« Reply #31 on: May 18, 2015, 09:33:40 pm »

what kind of wildlife have we been encountering?

I will haul the rest of the wood inside and then scan the area for any saplings or surviving trees
"Well, this wood isn't going to haul itself to the wood stockpile!  someone build me a storeroom out of the rain where we can keep our wood dry!  Or give me a pickaxe so I can do it myself"
« Last Edit: May 18, 2015, 09:35:15 pm by neblime »
Logged
http://i.imgur.com/Gv6I6JO.png
I am quite looking forward to the next 20 or 30 years or so of developmental madness

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Vektam dwarves, RP
« Reply #32 on: May 18, 2015, 11:18:32 pm »

Takes up butchery and bone carving. Make myself any armor pieces I do not have out of bone from my kills. Decorate armor and weapons with surplus bone, if any.
Logged
I like dogs... with a little bit of garlic and salt...

Pencil_Art

  • Bay Watcher
    • View Profile
Re: Vektam dwarves, RP
« Reply #33 on: May 19, 2015, 12:20:29 am »

 He gets up with a grunt from his work as he hears Neblime yelling.

"Keep yer beard on! I'll mine a storeroom out for ye, right next to this here workshop so that I don't have to get up and walk a mile every time I want to make something."

Bomrek then takes up carpentry as a way of life, making a carpenter's workshop, then manufacturing 20 spiked wooden balls and 20 beds.
Logged

Urist Arrhenius

  • Bay Watcher
    • View Profile
Re: Vektam dwarves, RP
« Reply #34 on: May 19, 2015, 12:47:36 pm »

"Aye, I'll mine yer werkshops, gimme a dey an eyl be done."

Urist gets to work mining out the workshop areas as suggested, keeping an eye out for gems.
Logged
We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Tablen Arue

  • Bay Watcher
  • Roll the dice, the RNG god is my friend.
    • View Profile
Re: Vektam dwarves, RP
« Reply #35 on: May 24, 2015, 11:44:35 pm »

Noodles asks for the following and ends up collecting plants since it the only request not filled.







Paulus completes his bone armor and makes a crafters workshop in the new workshop area



it is made of mainly wild boar and honey badgar bones which were killed by him and Neblime





The fortress has been going under quite a bit of mining, a dorm has been added along with a farm room and a newly found workshop. the stockroom will be completed shortly





__________________________________________________________________________________________________________________________________________________
82 plump helmets
37 dwarven wine
17 dwarven beer
33 spiked wooden balls
17 assorted bones
46 assorted wood logs
7 (placed) beds
2 farms
6 gems of value
7 hematite (iron ore rock)
3 prickle berries
12 valley herbs
7 wild strawberries
10 stone doors
10 tables
20 thrones
15 coffers
Logged
You either die a hero or live long enough to become a villain

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Vektam dwarves, RP
« Reply #36 on: May 27, 2015, 07:28:45 pm »

Siboten once again looks to the expedition leader for assignments.
Logged
Black lives matter.

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Vektam dwarves, RP
« Reply #37 on: May 28, 2015, 12:44:49 pm »

Continues to patrol the area to ensure the safety of the settlement. (Kill aggressive wildlife/thieves)
Logged
I like dogs... with a little bit of garlic and salt...

Urist Arrhenius

  • Bay Watcher
    • View Profile
Re: Vektam dwarves, RP
« Reply #38 on: May 29, 2015, 03:24:29 pm »

Dig Stockroom
Logged
We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

neblime

  • Bay Watcher
  • More GG more skill
    • View Profile
Re: Vektam dwarves, RP
« Reply #39 on: May 29, 2015, 08:35:41 pm »

Idles once all trees are cut down/ wood hauled
Logged
http://i.imgur.com/Gv6I6JO.png
I am quite looking forward to the next 20 or 30 years or so of developmental madness

Eritzap

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
    • deviantArt
Re: Vektam dwarves, RP
« Reply #40 on: May 30, 2015, 11:42:58 am »

While the plump helmets are growing, consults the expedition leader for a place to build a still. Even though the booze stocks are in decent quantities at the moment, wouldn't be a bad idea to have the equipment ready when the reserves will go dry.
Logged

Tablen Arue

  • Bay Watcher
  • Roll the dice, the RNG god is my friend.
    • View Profile
Re: Vektam dwarves, RP
« Reply #41 on: May 31, 2015, 11:11:42 pm »

((Announcement, I am sorry to inform you that my main laptop with most of the work for the RP is having connection problems so the end of the turn will occur later in the week. sorry for the inconvenience i will try to make up for it later))
Logged
You either die a hero or live long enough to become a villain
Pages: 1 2 [3]