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Author Topic: failed impulse ramp  (Read 437 times)

Uzu Bash

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failed impulse ramp
« on: February 28, 2015, 07:55:48 pm »

I thought I had designed this the way it was originally shown in thread, but I'm apparently missing something in the principle of it. The wiki's version shows ramps above in the illustration, but never explains in the text why those would be necessary. I'm almost ready to give up and convert the thing into a magma stack, but I'd like to figure out what I've done wrong for future reference.

I don't know how to display this layout in characters here. Could someone show me? If you're willing to look at the embark itself, it's here: http://dffd.bay12games.com/download.php?id=10622&f=water_and_power.7z
F3 is the top of the ramp, F5 is the bottom.

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Larix

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Re: failed impulse ramp
« Reply #1 on: February 28, 2015, 08:47:12 pm »

The issue is simply that you have no ramps but flat floor. All those middle track bits must be engraved on ramps.
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Uzu Bash

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Re: failed impulse ramp
« Reply #2 on: February 28, 2015, 11:38:35 pm »

The issue is simply that you have no ramps but flat floor. All those middle track bits must be engraved on ramps.
That part is supposed to be ramp? Is the bend supposed to be the next level up, or same level? And can this be done with constructed tracks, or does it have to be engraved?
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Larix

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Re: failed impulse ramp
« Reply #3 on: March 01, 2015, 03:33:42 am »

To put it flippantly, it's called impulse "ramp" for a reason ;)

Yes, acceleration is specific to ramps (and not even all ramps). It doesn't matter whether it's an engraved natural or a built ramp, but if you build it, it must be a built _track_ ramp (b-C-T and find the exact type you need, "ramp" section in the second half of the list), since ordinary built ramps can't be engraved.

On each level, you need such a setup:
Code: [Select]
from above:  side view:
####         
#▲▲▼           #\/.
#####          ###\
▼ - down ramp (actually empty air on this level, the ramp itself is on the next level down)
▲ - up ramp, actual tiles on this level

The side view is supposed to be two "up" ramps side by side. The one to the right is actually not braced against thin air but against the wall to the side, thus provides acceleration and keeps the cart going.
« Last Edit: March 01, 2015, 03:50:23 am by Larix »
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Uzu Bash

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Re: failed impulse ramp
« Reply #4 on: March 01, 2015, 09:29:23 am »

To put it flippantly, it's called impulse "ramp" for a reason ;)
Well yeah, but I thought that referred to the whole concept, not one particular tile.  :-[

Thank you. Looks like I'm going to have to make this work, because a 90-lvl magma pump is far less viable.
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