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Author Topic: Military barracks and items  (Read 2899 times)

Gamezdude

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Military barracks and items
« on: February 26, 2015, 06:03:22 pm »

I have a barracks spanned across 2 floors (Z Axis) an upstairs and a downstairs.

1)
The upstairs has been defined as a barracks with placed beds & cabinets.
When further defining the barracks, does 'Z: Sleep' define that this is where the dwarves will go to sleep?

2)
As for downstairs (Also defined as barracks) has Armour Stands & Weapon racks and is also the training area.
What do 'i: Indiv Eq' & 'q: Squad Eq' DO? I know what they stand for, but what do they do? Please explain in detail.

3)
I forced my dwarves to replace there clothing (Military screen, Equip, r) so they can get rid of their Caps so they can be replaced with Helmets.
Now they have thrown their old cloths all over the barracks when theres cabinets waiting to be filled.
How do I make them clean up their room (Besides yelling in their face) and prevent this from happening again?

4)
As explained with my barracks layout, do you think its a good idea?

Cheers!
Ethan
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PatrikLundell

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Re: Military barracks and items
« Reply #1 on: February 27, 2015, 04:04:49 am »

1. I believe so. I allow all my dwarves to select their own rooms, however, so I haven't actually tried.
2. Again, I'm not sure, but I believe it means that when set to shift between civilian and military clothing, the civilian/military pieces are stored here when the other set is used. Again, I haven't used this, as I have my military replace clothing and wearing uniform at all times.
3. It seems they will now gradually collect their stuff ("store owned item") over time, so I think they will actually collect their mess, given time. If you specify that they should wear uniform at all times (which I think is the default), this will not happen again until you change something in their uniform.
4. You actually have two barracks assigned to the same squad. It makes good role playing sense, but I don't think it makes a difference technically, i.e. I think you could place the beds in the same room as the training area. IF it makes a difference (in that sparring generates noise that disturbs sleep), you'd have to keep the sleeping barracks at least 8 tiles away from the sparring area (directly above is a single tile away).
Also, I don't think weapon racks etc. actually do anything, as I've never seen anything stored in them, so all you need is one of them to act as the anchor for the area. Again, role playing may want you to equip the rooms properly, and you may also want to increase the fortress value to attract attackers.
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Sanctume

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Re: Military barracks and items
« Reply #2 on: February 27, 2015, 10:44:57 am »

I think there is still a bug about weapon racks and armor stands.  From what I understood, the squad can actually store gear in them, but the haulers will take them and put them in stock armor / weapon stock piles.

I get mixed info about "noise"; I thought it was only from digging and wood cutting.

Nikow

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Re: Military barracks and items
« Reply #3 on: February 27, 2015, 11:18:27 am »

1. It's good RolePlay idea, accidents like dodge at bed with sleeping dwarf are very rare. If dwarf on duty will be very tired, he will go there to sleep. When he is off duty, he will use his bedroom to sleep or barack bed OR dormitory bed (in this order).
2. You can assign individual equipment (like choosen by you sword or pick, or artifical armor), when Indiv Eq will be checked, he will leave it in barack marked as Indiv Eq armory. Squad Eq are all uniform pieces, who are assigned just by squad asigment (not selected by you, but just some general Lether armor).
3. Because some odds, They are leaving mess when there are not enough chests/bags. Dwarves seems to use randomly chests and cabinets and They do not use armor stands and weapon racks at all*. Put one 2 chests for every dorf.
* I once saw individual asigned, named axe in weapon rack.
4. It depends. Usualy it's good idea to have separated sleeping and training baracks, because people are often puting They barracks near front gates. Sleeping dwarves do not wake up, when something will attack them, because They beds are soo unconfortable.

Noise spread 8 layers in cube when you are digging, wood cuting or removing constructions. 4 layers for engraving, smothing and carving fortifications. Cave in propobly cause 16 tiles around (need confirmation). Its strange, but bashing your doors is not producing any noise! Fight too. Workshops are not producing any noise now (but in previous version, They was). Not every noise is waking up your dwarves, but when They are waking up, there is notification about bad sleeping.
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.