Joes Arlandt, Alaris Valentis and Laura Godkissed:Reflex saves: Fail and Success.
Joes waves his hand for dramatic effect as the floor is coated in ectoplasmic slime. The left zombie slips and collapses in a heap, while the right one is mostly unaffected.
The left one then manages to stand again, while the right one shambles onto the floor.
It is Laura Godkissed's turn.Map 1Alaris Valentis: 14+6
Matthew: 19+1
Joes Arlandt: 9+2
Bugbear Zombies: 5+0
Laura Godkissed: 5-6
Gregory Guy:You take a moment to stand before the door, as your wounds stitch back together. You hear some sharp words from the other side, and after a total of 30 seconds, the door swings open to reveal a figure standing in the middle of the room, just out of reach. Dressed in a midnight black cloak, it pulls back it's hood, revealing the face of a human woman with two mauve-green tentacles sprouting from her cheeks. They curl up reflexively when she pulls back her hood. Suddenly, your visions starts to blur, and all sounds become muted, except for her voice.
"It'd be best if you stood down, officer."
(Will save: 15+5+3, Success!)
No, no, no. You came here to beat the shit out of these damn psions. You won't fall this easily. Your vision snaps back into focus, just to see a stream of nearly invisible ectoplasm flowing from your head back towards Tentacle Face. They grab their head and scream in pain as their mind is ravaged for 11 damage.
[As far as you can tell, the goggles work like this: They boost your Will save against Compulsion Powers, and deal 1d6 to the creature that attempted to target you, if you succeed on the throw, with no save for them. This damage increases by 1d6 for every 5 you beat the DC by, to a maximum number of d6s equal to the Power level.]
Another hooded figure peeks their head around the door and instantly regrets it, as you grapple him.
Map 2Celles Gartens and Edgrick Browne:((Non-lethal damage heals at 1 point per character level per hour. It is unlikely they will recover in time to be of a problem.))
Since tying someone up takes a full minute, you opt to instead pry off the worm, which squirms on the ground.
It is Gartens' turn.
Map 3