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Author Topic: Camps as default starting sites  (Read 659 times)

fomori

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Camps as default starting sites
« on: February 17, 2015, 11:32:19 am »

Hi all,

I'm tinkering with the game a little after having picked up DF2014, and my attention turned to animal people. I've been thinking it might be cool to have a few surface-based animal people civs, but I don't want to put them in towns or what have you. I've noticed a dying civilisation can be reduced to a camp, however, and was wondering: Can I set that as a civilization's default starting site, so that they spawn there and stay there like nomads or what have you? Alternately I guess I could set Banditry to 100 percent, but eh. So, camps. Will that work?
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BlackFlyme

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Re: Camps as default starting sites
« Reply #1 on: February 17, 2015, 02:08:46 pm »

Camps cannot be designated as a starting site.

To my knowledge, your options are limited to dark fortresses, mountain homes, forest retreats, cities, and caves.
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fomori

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Re: Camps as default starting sites
« Reply #2 on: February 17, 2015, 03:14:14 pm »

Bugger. Ah well, I'll make do. Thank you!
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Rhys

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Re: Camps as default starting sites
« Reply #3 on: February 18, 2015, 10:45:08 am »

I would say the closest thing you can get to a primitive camp is using Mountain Homes(CAVE_DETAILED) in a non-mountain biome, they will become hillocks then.

I mean, hillocks are basically dirt huts and cellars.
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