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Author Topic: Olympus: Dawn of the New Gods  (Read 1312 times)

ptb_ptb

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Olympus: Dawn of the New Gods
« on: February 06, 2015, 07:48:03 am »

This is a quick test run to produce a civilization of Demigods the easy way. That is to say, by cheating with dfhack scripts.

What is needed:
1) A worldgen with a dead playable civilization (one with no active sites).
It is possible to do it without this, but this should be easier.
Here's one I made earlier.
2) Raidau's Marital Status Manipulator
3) IndigoFenix's Exile script
Not required, but may make things simpler. (N.B. Never exile the Expedition leader!)

Plan of action:
1. Create a fortress for the dead civilization.
Founded the outpost Cegiobler "Claprabbits" for the Human Civilization Mong Kor "The Nations of Order".
Immediately retired.

2. Create a demigod adventurer at that fortress, then retire there. (Repeat until you have two demigod adventurers of each sex)
Usu Oneclubs(F) - retired
Mel Pricednets(F) - retired
Zoka Spicebud(M) - retired
Gebdum Haltin(M) - retired
Pum Equaledwealth(F) - retired
Omud Tuftplay(F) - retired
Xetan Peacetwinkles(M) - retired
EKul Gerbilloved(M) - retired
Piral Sellcults(M) - retired
Zega Glittertools(F) - retired
Stalcon Snarlwheels(M) - retired
Heju Eyehonored(F) - retired
Kina Mobexits(F) - retired
Shodec Singpride(M) - retired

3. Create a second fortress, wait for migrants, the demigod adventurers should be among the first to arrive.
Zoka Spicebud arrives in first batch of migrants
Xetan Peacetwinkles arrives in the second batch of migrants
...

4. Use the exile script to get rid of everyone except the expedition leader and the former adventurers.
5. Arrange for an 'unfortunate accident' for the expedition leader.
6. Set the population cap to prevent more migrants arriving.
7. Use the Marital Status manipulator script to marry off your adventurers into two pairs.
(Optional) 8. Create a temporary adventurer to go and kill every dwarf at your first fortress, kill off every exiled dwarf and kill the pretender king of your dwarf civilization.
9. Wait for babies.
« Last Edit: February 08, 2015, 05:21:43 pm by ptb_ptb »
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Ruhn

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Re: Olympus: Dawn of the New Gods
« Reply #1 on: February 06, 2015, 12:26:55 pm »

I'm not familiar with demigods in fortress mode.
Does this mean the babies will increase attributes faster, and have higher attribute caps?

ptb_ptb

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Re: Olympus: Dawn of the New Gods
« Reply #2 on: February 06, 2015, 12:29:08 pm »

I'm not familiar with demigods in fortress mode.
Does this mean the babies will increase attributes faster, and have higher attribute caps?
I also am not familiar with demigods in fortress mode, but I suspect so and I guess I'll find out! :P
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Sanctume

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Re: Olympus: Dawn of the New Gods
« Reply #3 on: February 06, 2015, 01:00:08 pm »

I just macro creating adventurers with demigod stats.
The macro stops where I manually choose their weapon skills.
I rename, choose their gender and god/goddess.
Go and Retire.

I repeat and do 8 of each gender.
Then embark as normal.
They will show up as migrant.
But in the mean time, I have my initial 7 basically preparing the fortress.

ptb_ptb

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Re: Olympus: Dawn of the New Gods
« Reply #4 on: February 06, 2015, 03:27:29 pm »

Hit a small hitch - two of the demigod adventurers never turned up. I'm going to check in legends to see if they were eaten by a passing giant cave spider, or something.
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Bearcoon

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Re: Olympus: Dawn of the New Gods
« Reply #5 on: February 07, 2015, 12:32:09 pm »

This looks realy cool im gona try it out!!
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Ruhn

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Re: Olympus: Dawn of the New Gods
« Reply #6 on: February 07, 2015, 01:15:30 pm »

If it works as expected this could spawn a new era of community forts.

ptb_ptb

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Re: Olympus: Dawn of the New Gods
« Reply #7 on: February 08, 2015, 04:38:02 am »

Sanctume was right. It looks like some retired adventurers just don't feel like moving, so it's better to start with more to make sure you get at least two pairs. I'll be going back to adventurer creation stage and adding more.
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