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Author Topic: Buggy trees  (Read 2816 times)

River Rat

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Buggy trees
« on: February 02, 2015, 02:01:25 pm »

First off, hello everyone! Discovered DF a couple weeks ago and been playing it non-stop.  I say playing, but I tend to spend as much if not more time reading forums and the wiki to figure out how to do the stuff I want to do.  Now Iv'e run into a problem that has me banging my head and I need help.

I have four trees that need to go, and no dwarves will chop them.  The 1st one is on what used to be an overhang over my wood stockpile the I dug out not realizing I was undercutting the layer above.  The layer collapsed once when a woodcutter felled the tree, killing two dwarves, one of them my top miner, so I reloaded and started channeling out the layer it was on.  Well, I channeled everything and the tree is just hanging there in midair, not connected to anything and not supported.  Can't channel the tile thee tree is on.  I figured as long as my woodcutters couldnt reach it it would be ok.

Now fast forward a couple years game time.  I start redo-ing my exterior courtyard and putting up walls.  I delete a good portion of my wood pile and start building some walls and a minute or two later there is a crash and another cave-in message.  A little later I get a random game crash and reload, and there's that tree hanging like a wooden sword of Damocles over my woodpile again. 

I build a bridge out to the tile the tree is on and designate it to be chopped, and go back to building walls.  There are 3 other trees either blocking the wall or overhanging it so that climbers could come over, so I designated them to be chopped.  Months later, and they are still there.  I go to Dwarf therapist and find who is chopping, zoom to them, and they are just standing 10-15 tiles away, maybe take a couple steps now and then, then move back.

It may have gotten messed up because I had autochop enabled, but it was off because I had 500 logs already.  I've turned autochop on, turned it off, designated all, undesignated all, those 4 trees stay marked. I try to manual designate and they are still flashing, tried D, X to undesignate, they stay on.  I check DF Hack page and these forums, seems the command I need is PLANT EXTIRPATE to remove the trees.  But when I put the cursor on the tree type it into DF Hack, it just gives me the help message for plant, only listing grow and create, not extirpate or immolate.  I type HELP PLANT EXTIRPATE and it says "Not implemented yet".  Even tried the GETPLANTS -c to undegnate the specific tree species, still designated.

Sorry about the wall of text rant, but does anyone have any idea what is going on, or why DF Hack Plant Extirpate isn't working?  Gotta get some back-door walls up, every forgotten beast enters from the hilltop behind my gate and drops into my courtyard before I see him.

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River Rat

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Re: Buggy trees
« Reply #1 on: February 02, 2015, 03:00:23 pm »

UPDATE:

I managed to get the trees undesignated.  Went into Dwarf therapist and disable woodcutting skills on everyone. That caused them to cancel jobs, once the jobs cancelled I was able to undesignate.  I tried to re-designate the trees, and the choppers hung up again.  At least now I can undesignate without turning off their skills. Tried designating a different tree, they hung up again.  Hopefully this bug will work itself out before my 500+ logs are gone.
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Pirate Santa

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Re: Buggy trees
« Reply #2 on: February 02, 2015, 07:46:01 pm »

First want to confirm what you're running, I'm assuming the current version of the LNP?

Dwarves refusing to chop trees seems to be a new bug, I've been seeing a bunch of reports about it the last few days. Undesignating and then redesignating usually fixes it, but I've never heard of anyone being unable to remove a designation before.

Trees growing in midair and then realising they shouldn't and collapsing was a bug a few versions back but it was fixed.

The Extirpate command likely still needs updating after something regarding trees was changed.

If you could upload some screenshots or a save someone might be able to figure something more out.
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Detros

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Re: Buggy trees
« Reply #3 on: February 02, 2015, 07:51:54 pm »

This sounds like 0008700: Trees can't be designated for cutting when other part of given tree is already designated for that to me where sometimes I was unable to order trees chopped  because somewhere in its branches I have already did so. But other times that designation site has just moved t new location.

There are also reports like 0008354: When removing the floor beneath trees, they just fly.
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River Rat

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Re: Buggy trees
« Reply #4 on: February 02, 2015, 11:09:46 pm »

Thanks for the help guys!  Got dem dere trees chopped finally!  Turns out I was still running 40.23. I had set auto-update, but it was set to check at launch.  I usually hibernate my computer, so LNP had never actually re-launched.  When I re-started after update, it started with Phoebus tileset, and I had been using Mayday.  Phoebus seems better for showing designated trees, (or maybe I was just looking closer because it was different).  Seems even though autochop said no trees were marked, every tree on the map was still marked, including a lot of inaccessible limbs like in the bug report.  Once I cleared all that out and reset the 4 trees for chop, my woodcutters jumped right to it.
« Last Edit: February 02, 2015, 11:11:59 pm by River Rat »
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Detros

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Re: Buggy trees
« Reply #5 on: February 03, 2015, 03:22:25 am »

Thanks for the help guys!  Got dem dere trees chopped finally!  Turns out I was still running 40.23. I had set auto-update, but it was set to check at launch.  I usually hibernate my computer, so LNP had never actually re-launched.  When I re-started after update, it started with Phoebus tileset, and I had been using Mayday.  Phoebus seems better for showing designated trees, (or maybe I was just looking closer because it was different).  Seems even though autochop said no trees were marked, every tree on the map was still marked, including a lot of inaccessible limbs like in the bug report.  Once I cleared all that out and reset the 4 trees for chop, my woodcutters jumped right to it.
Yeah, when I was trying to clear some trees around my walls I have designed some upper branches of other trees too. Then I was unable to mark their accessible trunks for chopping because they have already been marked up there.

Please add any additional info you find related (or even something like "in my fort it happened too, see this save") to that report 8700.
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Beside other things, bay12forums is also the leader website in calculations of saguaro wood density.
(noted by jwoodward48df)