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Author Topic: Catching a Zombie Swarm  (Read 1136 times)

RocheLimit

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Catching a Zombie Swarm
« on: February 01, 2015, 02:35:32 pm »

Well, long story short, I was too complacent after 5 or so years within range of a tower and thought my two macelords and 10 elite marksdwarfs could handle pretty much anything.  Then 60+ equipped undead roll in.  Maybe I just have bad luck with sieges, but I've never seen even a 60 man goblin siege; this took me by complete surprise.  Just managed to wall off the entrance, but eventually got to thinking they would make great training fodder if my guys could face 2 or 3 at a time, say, in an arena.  Or combine with the necromancer leading the charge for a permanent, live-target, shooting gallery.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

It's not building destroyer-proof (though can easily be made so), and will not work on anything yak-sized or bigger, but for dwarf-sized enemies this works beautifully.

Brewster

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Re: Catching a Zombie Swarm
« Reply #1 on: February 01, 2015, 03:32:20 pm »

Zombie's trap avoid? I forget. If they are, sweet trap! If they aren't, what's the point?
Fun job w/ the .gifs.

NeatHedgehog

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Re: Catching a Zombie Swarm
« Reply #2 on: February 02, 2015, 08:47:59 am »

Zombie's trap avoid? I forget. If they are, sweet trap! If they aren't, what's the point?
Fun job w/ the .gifs.

If the original creature was trap-avoid, their zombie is. This means zombies made from your dwarves will be trap-avoid as well, which can be dangerous if you're relying primarily on traps to stop invasions.
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utunnels

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Re: Catching a Zombie Swarm
« Reply #3 on: February 02, 2015, 09:12:44 am »

I can confirm if the trap was built AFTER the dorf died, he can be trapped.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Detros

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Re: Catching a Zombie Swarm
« Reply #4 on: February 02, 2015, 01:16:57 pm »

I can confirm if the trap was built AFTER the dorf died, he can be trapped.
So it is similar to that human-siegers-can't-be-trapped-by-traps-that-human-diplomat-previously-saw. Rebuilding in the same spot from the same components makes a new trap.
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