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Author Topic: In-game Options menu for init and d_init.txt  (Read 706 times)

Align

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In-game Options menu for init and d_init.txt
« on: January 26, 2015, 06:30:26 am »

More accessible, and I personally would use it to make a macro that changes all the options every time there's a new version.
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Bumber

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Re: In-game Options menu for init and d_init.txt
« Reply #1 on: January 26, 2015, 09:51:54 am »

There could be complications in changing the inits while playing. You'd most certainly have to restart DF anyways.

Wouldn't the macro break if anything changed? It would probably be much easier to write a program to search and replace lines in the files. I've considered writing one in Python, but haven't gotten around to it.
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lethosor

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Re: In-game Options menu for init and d_init.txt
« Reply #2 on: January 26, 2015, 11:02:55 am »

I've been working on a DFHack script to do this. While most things in init.txt are only checked on startup (meaning that restarting DF would be required for changes to take effect), any (if not all) of the options in d_init.txt, colors.txt, and announcements.txt can be modified in-game.
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