Hello friends,
I had an idea for a thread whose purpose is to provide discussion and theorycraft about optimizing embark profiles for specific purposes. There are several embark profiles available on the Wiki and through various mod packs, but most of them have very little if any discussion surrounding why they have been chosen and what they are designed to do best. In this thread we will present scenarios and attempt to tailor embark profiles to meet them. Scenarios might include anything from "newbie's first fortress in a calm biome," to "minmaxing a sinister glacier," and anything in between. Do you want to fiddle with the theorycraft on how to get a squad of steel equipped military as fast as possible? Maximize your trade wealth for the first or second dwarven caravan? Start up a domestication facility? For each of these potential scenarios, there are considerations beyond basic survival; i.e., time-efficient labour distribution, build order and goals, etc. As this is a discussion about embark profiles, please limit any considerations of labours and the like to the starting seven dwarves; or, assume that migrants bring no useful skills.
I'll get this thread started by presenting a couple of scenarios for people to theorycraft.
Scenario 1: On a savage embark site in a temperate forest that has ample supplies of clay, coal, copper, flux, gems, iron, kaolinite, precious metals, sand, and wood, what is the optimal embark profile for getting a magma-powered glass and steel industry up as soon as possible while also surviving and establishing a self-sustaining fortress?
Scenario 2: On a haunted embark site on a glacier that has meager supplies of copper and silver, what is the optimal embark profile for maximizing trade value for the first dwarven caravan while also surviving and establishing a self-sustaining fortress?