Hangar:The hangar launches spacecraft, there are 4 launch tubes which also allow spacecraft to reenter. The tubes connected to the munitions locker are required if the spacecraft is to be launched with bombs and missiles, if that tube is damaged they have to be launched from the other side of the ship or with only a cannon or machinegun. Missiles and bombs are single use while the integrated weapon of a fighter is unlimited.
Abilities:
Resistant plating: Everytime munitions impact a hangar square there is a 50% chance that it will fail to do damage.
Fragile System: at least 5 of the 9 blocks must be operational in order to launch and 3/9 in order to perform other actions. Each launch tube must be undamaged to launch a spacecraft.
Launch Spacecraft: A variety of fighters can be launched from the Prometheus. There is a limited amount of fighters available but replacements and better versions can be purchased or stolen. Allied fighters have a green outline. It takes both actions to launch out of the hangar.
-Uhlan Space Fighter
A cheap Multirole craft.
Movement: 1 move per action, cannot move past enemy space fighters without equal numbers of allied craft in the same spot.
Hitpoints: 2 , When destroyed, there is a 6/8 chance of it being repairable.
Evasion: none
Attack: 1 attack per action. 4 or higher on a d8 roll
Hardpoints: 1 Light hardpoint, 1 Medium hardpoint
Can carry:
Light:
Tornado Swarm Missiles: attack 3 times against fighters . 4 or higher on a d8.
Hellfire Rocket pod: Attack 2 times against fighters and capital ships. 6 or higher on a d8.
Javelin Anti Fighter missile: Attack once against fighters and capital ships. 3 or higher.
Medium:
Tag B Missile: Allows you to paint a enemy capital ship. All attacks against this get a +1 to hit for the round. In addition Beam cannons can target this ship outside of their normal firing arc. 3 or higher.
Shrike EMP missile: Knocks out a the power systems of a capital ship and can be used against larger fighters. 3 or higher d8 roll to hit capital ship. 5 or higher against large fighters(bombers, gunships and boarding ships). Disables random systems on capital ships and super capital ships.
-Kentauroi Intercepter
A high performance fighter adept at destroying many small craft, it is harder to maintain. Its so maneuverable it can fly backwards.
Movement: 2 per action, can move and ignore fighters in the same spot.
Hitpoints: 1, when destroyed there is a 4/8 chance of being repairable.
Evasion: -1 to enemy hits when piloted by a level 2 pilot.
Attack: 3 attack per action. 3 or higher on a d8 roll
Hardpoints: 1 Light hardpoint
Can carry:
Light:
Tornado Swarm Missiles: attack 3 times against fighters . 4 or higher on a d8.
Hellfire Rocket pod: Attack 2 times against fighters and capital ships. 6 or higher on a d8.
-Isis Support craft
A well armored support ship used for scouting and external repairs. It requires TWO players to use. (OOC I suggest you guys decide who makes the call. If you guys do not agree with the action of each other no action will be taken)
Movement: 1 per action , cannot moveout of spaces with enemies unless an equal number of allied fighters are there to cover.
Hitpoints: 3, when destroyed there is a 2/8 chance of being repairable.
Evasion: 0
Attack: none. Second player to enter ship controls turret. 1 attack per action 5 or higher. Missed attacks cause enemy fighter to attack at -1 to hit .(suppression)
Hardpoints: 2 medium hardpoints
Can carry:
Medium:
Shrike EMP missile: Knocks out a the power systems of a capital ship and can be used against larger fighters. 3 or higher d8 roll to hit capital ship. 5 or higher against large fighters(bombers, gunships and boarding ships). Disables random systems on capital ships and super capital ships.
Repair parts: used to repair external turrets or repair internal sections from outside. Unlike normal repairs there is no roll for completion.
Grimler Anti Shipping missile: A powerful long range missile that can target enemy ships in adjacent sectors. It takes a few rounds to home in on the capital ship and can be shot down. It fires as a pair of missiles instead of a single . No to hit rolls required but can be shot down.
Repair spacecraft: Some spacecraft defeated in battle can be retrieved and repaired. A d8 roll of 7 or higher will repair one fighter. Multipart ships such as pinnaces and frigates will take multiple rolls. Requires online reactor.
Manufacture munitions: Randomly create a few missiles or bombs using old parts lying around. Requires online reactor.