Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: a flood of babies  (Read 553 times)

Ancalagon_TB

  • Bay Watcher
    • View Profile
a flood of babies
« on: January 08, 2015, 08:10:47 pm »

So

The way I've been operating is keep a low population of dwarves (20 ish), build up my fort, and when I'm ready increase the population to the desired amount (115 - since I'm on a laptop I'm not playing with 200 dwarves).

But when I do that, I have a flood of pregnancies.  Fair enough, it's to be expected.

A while ago, I lost 14 dwarves to a horrib er, FUN drowning chamber incident.  I thought "oh well, no big deal, migrants will replace them".  Nope.  14 new babies!   

I now have a fort where over 1/3 of the inhabitants are babies or children.  Is there a way to stop every death to be replaced by a baby?  Migrants are often semi useless dwarves, but they can be assigned to tasks and over time become pretty good.  Babies?  not so much...
Logged
hamster cheese supplies are low

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: a flood of babies
« Reply #1 on: January 08, 2015, 08:15:01 pm »

There's a setting in d_init.txt.

[BABY_CHILD_CAP:100:1000]


Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

YAHG

  • Bay Watcher
    • View Profile
Re: a flood of babies
« Reply #2 on: January 08, 2015, 08:49:25 pm »

Sometimes I like to remove the child tags from the dwarves. Makes it so that they are just born as adults, granted I did end up with 9 month old mayor :D.