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Author Topic: Modding wagons  (Read 798 times)

Icecoon

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Modding wagons
« on: January 06, 2015, 03:14:37 am »

Hi.

I'm working on a sci-fi mod. If I would like to change the wagons to armored trucks, landspeeders or even tanks what should I do? I guess they are hardcoded, because I could not find them in the raws. The only thing I found was the wagon body in the body_default.txt.

Thanks for any hints or suggestions, Ice.

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Putnam

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Re: Modding wagons
« Reply #1 on: January 06, 2015, 03:15:18 am »

wagons are in creature_equipment.txt

Icecoon

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Re: Modding wagons
« Reply #2 on: January 06, 2015, 03:17:39 am »

Wow, thanks for the quick answer.  :D
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Icecoon

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Re: Modding wagons
« Reply #3 on: January 06, 2015, 03:37:43 am »

One more question.

How can I remove draft animals. I would like to make my new "wagon" self-propelled.
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The item is a well-designed image Urist McChickenlover the dwarf and a chicken in billon.
Urist McChickenlover is embracing the chicken."

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Putnam

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Re: Modding wagons
« Reply #4 on: January 06, 2015, 03:42:36 am »

can't

Icecoon

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Re: Modding wagons
« Reply #5 on: January 06, 2015, 03:48:19 am »

Maybe I could remove the [WAGON_PULLER] token from the common draft animals like horses, yaks etc. and make a new wagon puller animal called engine or something like that.  :)

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"This is a well crafted billon statue of Urist McChickenlover.
The item is a well-designed image Urist McChickenlover the dwarf and a chicken in billon.
Urist McChickenlover is embracing the chicken."

Colony Alpha <<<Warhammer 40k, Squats, Orkz, Eldar and more... >>>

Putnam

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Re: Modding wagons
« Reply #6 on: January 06, 2015, 03:49:49 am »

yeah, replacing them will work

Meph

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Re: Modding wagons
« Reply #7 on: January 06, 2015, 08:14:51 am »

You could make a motorbike ;) Two bikes pulling an armored wagon would work, Mad Max style.
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