Turn 1: (This was way too time-consuming and complicated. I'm gonna make it that next time only 10 (including the party) be in one instance. FAKEEDIT: Actually, I'll do that now. Sorry, but it'll take way too much time. Just pretend that most of the other Armors were defeated before you got here
)
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Neil's actions: 3m movement (3s), Steel Will (5s), Taunt (5s)
Sarah's actions: Attack (5s), Attack (5s), Attack (5s)
Rachel's actions: 2m movement (2s), Delight (5s), Attack (5s)
Roger's actions: Sneak (5s), 6m movement (6s)
Other Party's actions:
Fighter 1's actions: Attack (5s), Attack (5s), Attack (5s)
Fighter 2's actions: Rage (5s), Attack (5s), Attack (5s)
Rogue's actions: Backstab, Attack (5s), Attack, (5s)
Wizard's actions: Magic Blast (15s)
Neil runs up to support the wizard and the fighter, shouting "Bring your own tank, guys!" as he rushes to help. He casts Steel Will, creating a nearly-solid aura to form around Neil. Casting skills in this game seems to be activated by shouting out the name. Afterwards, he casts Taunt, aggro-ing all the Living Armor to attack him. He prepares to strike.
Sarah attacks the rogue's target. (4-4) The Living Armor blocks the arrow with his shield. Fortunately, that distracted it from the rogue behind it. The rogue casts Backstab (2d4=5)*5, causing 25 damage! The living armor turns and strikes back. (4-1) The Living Armor stabs the rogue with its halberd (2d6=10), causing 10 damage. The rogue's armor negates 2 of that damage. Sarah attacks again (3-1) and this time her arrow strikes the Armor! (2d4=5) You cause 5 damage! The arrow is stuck in the Armor.
Roger, in the meantime, has snuck past all the mobs and made his way to assist the other rogue. He casts Backstab (2d4=7)*5 and causes 35 damage! The armor shatters and each piece falls to the ground with a clink. Some loot and gold appears on the floor where the Armor stood. Better save it for after the fight, though.
Rachel has gone behind Neil to support him. The Fighter swings his sword (6-5) and breaks through the armor's block! (2d6=4) The shield absorbed most of the blow, though, and he's only caused 4 damage. The Armor, now uninterested by Neil, strikes back (3-3) but the Fighter parries it, barely. The Fighter strikes the Armor again (4-1) and this time he caught it off guard. The blade pierces the breastplate, causing 11 damage! The Armor (1-3) is dazed, and its strike is sloppy. The Fighter strikes for the last time (1-1), but it misses completely.
Rachel plays a tune on her lute. (1d3=2/2/2/1) It causes damage to all nearby Armor! The healing is wasted as no one's taken damage yet. Fighter 2 attacks the Armor in front of him (6-3) and he makes a clean strike! He causes (2d6=6) 6 damage! The Armor tries to strike the Fighter, but he's entrapped by Neil's taunt. The Fighter strikes again (3-4) but he misses. Once more, (3-2) he strikes and hits! (2d6=7) He deals 7 damage!
The Wizard casts Magic Blast, successfully causing 30 damage to all the surrounding Armor! Two of them fall to the floor immediately, loot materializing from their remains. The Wizard stumbles and falls to one knee. Rachel sees his status: the Wizard has used up all his MP.
"Hey, you alright man?" Neil asks the Wizard.
"Yeah, man, I'm fine," he wheezes. "When you, huh, run out of MP you feel really light-headed man. Like, it's hard to breathe. Give me a moment."
Turn 2: (Just because the other two Armor are nearly dead anyways.)
Neil strikes the Armor in front of him (5-6) but his well-placed blow is blocked by its shield. The Armor strikes back (4-2) and lands a blow! It causes 11 damage, and Neil grunts and curses. "This actually hurts!" In his rage, he strikes again. (3-1) The Armor is taken unaware by Neil's speed and ferocity, and he causes (1d6=5) 5 damage to the Armor! The other fighter finishes it off with another attack just after Neil's, making a sort of combo. The Armor falls to the floor.
Roger and the other Rogue gang up on the remaining Armor, causing 7 and 5 damage each. The Living Armor is living no more.
All characters received 10 EXP!
All characters received 10 gold!
Loot:x10 Strange Metal (remains of a strange metal. Common crafting item.)
x5 Rusted Icon (a rusty, slimy icon of an ancient god. Junk.)
x5 Living Dust (the dust seems to react to stimuli, especially blood. Common crafting item.)
Living Gauntlets (the armor seems to move by itself if you don't focus. Uncommon armor. Unidentified.)
Living Sword (it seems to move towards blood like a magnet. Uncommon weapon. Unidentified.)
Submerged Sword (rusted and mossy, it's still sharp. How old is this thing? Common weapon.)
x5 HP Potions (heals 15 HP. Tastes sweet chocolate.)
x5 MP Potions (heals 15 MP. Tastes like bitter tea.)
(This takes way too much time to write. I'll work on the combat system to make it more simplified.)