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Author Topic: Some ideas I had (not a mod request thread)  (Read 2892 times)

milo christiansen

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Re: Some ideas I had (not a mod request thread)
« Reply #15 on: December 28, 2014, 09:31:53 pm »

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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Deon

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Re: Some ideas I had (not a mod request thread)
« Reply #16 on: January 01, 2015, 12:59:58 pm »

Flamethrowers/molotovs - part of my Fallout mod for the previous version of DF.

There's Putnam's "projectileexpansion" plugin for dfhack and "itemsyndrome" plugin.

First allows you to make projectiles explode into fire/dragonfire/web/material cloud.
Second allows you to attach syndromes to items. That's how flamethrower is made: when it's wielded, the carrier has "fire" breath attack.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

UnicodingUnicorn

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Re: Some ideas I had (not a mod request thread)
« Reply #17 on: January 02, 2015, 08:24:25 am »

There's Putnam's "projectileexpansion" plugin for dfhack and "itemsyndrome" plugin.
Speaking of itemsyndrome, are there any mods that use the new item-trigger script?

I need to copy] seek examples from them.
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Deon

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Re: Some ideas I had (not a mod request thread)
« Reply #18 on: January 03, 2015, 05:01:09 pm »

I haven't touched DFHack (and modding) in a while, but I will be sure to while I am working on my new mod called The Fall. We'll be able to share experience :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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