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Wood burners and charcoal.
Smelters and coke.
Volcanoes and magma crabs.
There's an aquifer in the way.

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Author Topic: Volcanoes vs sedimentary layer vs heavily forested areas.  (Read 1971 times)

Niddhoger

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Re: Volcanoes vs sedimentary layer vs heavily forested areas.
« Reply #15 on: December 27, 2014, 09:30:54 am »

That's actually not such a bad idea. Bring: 1 iron anvil, 10 granite boulders and 1 granite block, a bunch of kaolinite+bitimous coal+Copper nuggets, 1 unit of fuel, some logs, and a bunch of drinks and milk. Dogs, hens, and cats. I'm doing this on my next fort.

no no no, don't bring a block.  You get 4 (10 point) blocks form one 3 point boulder.  The forge/smelter can be made of either.  Just bring 3-4 stones and you can cut them quikly enough at a masonry.  Kaolinite isn't a great idea either.  You won't have a pottery skilled enough to make proper use of it and you don't want to push too much needless wealth too soon.  If anything just bring fire clay.  Its water-tight, light weight, and can be traded to elves.  It is worth less than half the porcelain... but this is a good thing early on.  I suppose you can still bring the kaolinite, but I just hate making porcelain with anything short of a master potter... same with the higher tiers of glass.
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StagnantSoul

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Re: Volcanoes vs sedimentary layer vs heavily forested areas.
« Reply #16 on: December 27, 2014, 11:31:52 am »

I make sure I'm on sedimentary layers, and I use 5x5 embarks, so wasting kaolinite isn't a big problem. In fact, after an 8 year fort, with a legendary potter constantly shoving out porcelain goods, we still had one hundred units of kaolinite waiting. That fort was pumping out tons of porcelain, mussel shell, and marble trade goods, instead of the giant pile of metal goods I had in a huge vault.
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