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Author Topic: Few (hopefully simple) questions about making a arachnid creature  (Read 963 times)

nuget102

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I'm making an arachnid creature that's going to be similar to cave spider. I want it to reproduce through egg-laying, which is easy enough to do, be able to make silk, milkable, have horns, more than 2 eyes because spiders are freaky like that, and I want it to have wool.

So now my questions:
1) Is there a way to make it have wool while still having chitin? Like a woolly chitin? I want it to be shearable.
2) Could I just change the
Quote
   [BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MOUTH]
to
Code: [Select]
[BODY:SPIDER:8EYES:HEART:GUTS:BRAIN:MOUTH]
or however many eyes I want?

I think that's all of my questions for now. :3 I'll ask more when I have them. Thanks for any help/attempt at helping. <3
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Meph

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Re: Few (hopefully simple) questions about making a arachnid creature
« Reply #1 on: December 21, 2014, 12:18:48 pm »

If you open body_default, you will find this entry:
Code: [Select]
[BODY:2EYES]
[BP:REYE:right eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:5]
[BP:LEYE:left eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:5]

You can copy it, rename it to 8EYES and copy the left/right eye 4 times. That would work. :) I'm surprised it doesnt exist already.

Yes, you can have wool with chitin, you just need to add a hair-layer above it, which can be sheared. Best to look at sheep, and copy from them. They have the hair on the skin, you just need to change that to chitin.

Horns you need to add in the body too. For that add HEAD_HORN.
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nuget102

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Re: Few (hopefully simple) questions about making a arachnid creature
« Reply #2 on: December 21, 2014, 12:20:42 pm »

If you open body_default, you will find this entry:
Code: [Select]
[BODY:2EYES]
[BP:REYE:right eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:5]
[BP:LEYE:left eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:5]

You can copy it, rename it to 8EYES and copy the left/right eye 4 times. That would work. :) I'm surprised it doesnt exist already.

Yes, you can have wool with chitin, you just need to add a hair-layer above it, which can be sheared. Best to look at sheep, and copy from them. They have the hair on the skin, you just need to change that to chitin.

Horns you need to add in the body too. For that add HEAD_HORN.

Wow that was quick. Thanks man! And yea, I didn't see it anywhere so I was kinda confused. I kinda assumed most Arachnid creatures had 8 eyes but the cave spider only has two apparently? Anyway, thanks a lot. :) I'll try my best and i'll post the results (whether they be failure or successful)
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nuget102

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Re: Few (hopefully simple) questions about making a arachnid creature
« Reply #3 on: December 21, 2014, 11:23:21 pm »

My creature is finished!

Code: [Select]
[CREATURE:woolly spider]
[DESCRIPTION:A giant woolly spider with 8 eyes and 6 horns on top of it's head.]
[NAME:woolly spider:woolly spiders:woolly spider]
[CHILD:1][GENERAL_CHILD_NAME:woolly spiderling:woolly spiderlings]
[CREATURE_TILE:'S'][COLOR:4:0:1]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:4]
[NATURAL]
[LARGE_ROAMING]
[PETVALUE:100]
[VISION_ARC:100:100]
[BENIGN][MEANDERER][PET_EXOTIC]
[CREPUSCULAR]
[CARNIVORE]
[LARGE_PREDATOR]
[HOMEOTHERM:10050]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:711:521:293:1900:2900] 30 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[GRASSTRAMPLE:0]
[PREFSTRING:large herds]
[NOBONES]
[THICKWEB][WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BODY:SPIDER:8EYES:HEART:GUTS:BRAIN:MOUTH:6HEAD_HORN]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:wool]
[STATE_ADJ:ALL_SOLID:wool]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:wool:NP]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
[TL_RELATIVE_THICKNESS:10]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[LOW_LIGHT_VISION:10000]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen giant cave spider venom]
[STATE_ADJ:ALL_SOLID:frozen giant cave spider venom]
[STATE_NAME:LIQUID:giant cave spider venom]
[STATE_ADJ:LIQUID:giant cave spider venom]
[STATE_NAME:GAS:boiling giant cave spider venom]
[STATE_ADJ:GAS:boiling giant cave spider venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:giant cave spider bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPIDER_CAVE:ALL]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:20]
[ATTACK:STING:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[CASTE:FEMALE]
[CASTE_NAME:woolly spider female:woolly spider females:woolly spider female]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:87]
[CLUTCH_SIZE:15:20]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen woolly spider's milk]
[STATE_ADJ:ALL_SOLID:frozen woolly spider's milk]
[STATE_NAME:LIQUID:woolly spider's milk]
[STATE_ADJ:LIQUID:woolly spider's milk]
[STATE_NAME:GAS:boiling woolly spider's milk]
[STATE_ADJ:GAS:boiling woolly spider's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:woolly spider cheese]
[STATE_ADJ:SOLID:woolly spider cheese]
[STATE_NAME:SOLID_POWDER:woolly spider cheese powder]
[STATE_ADJ:SOLID_POWDER:woolly spider cheese powder]
[STATE_NAME:LIQUID:melted woolly spider cheese]
[STATE_ADJ:LIQUID:melted woolly spider cheese]
[STATE_NAME:GAS:boiling woolly spider cheese]
[STATE_ADJ:GAS:boiling woolly spider cheese]
[PREFIX:NONE]
[CASTE:MALE]
[CASTE_NAME:woolly spider male:woolly spider males:woolly spider male]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]
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Dwarf4Explosives

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Re: Few (hopefully simple) questions about making a arachnid creature
« Reply #4 on: December 22, 2014, 07:39:24 am »

Do remember to rename the individual eyes in the body_default entry for 8EYES to all be distinct, otherwise poking out one will poke out all of the others on the same side.
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nuget102

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Re: Few (hopefully simple) questions about making a arachnid creature
« Reply #5 on: December 22, 2014, 10:04:08 am »

Do remember to rename the individual eyes in the body_default entry for 8EYES to all be distinct, otherwise poking out one will poke out all of the others on the same side.

Yea, Putnam pointed that out in another thread so I already fixed that. :p
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The fort where filth melts your skin! (updated 4/9/15)

Curiosity killed the cat.
Satisfaction brought it back.