Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Scourges and whips?  (Read 2842 times)

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Scourges and whips?
« Reply #15 on: December 15, 2014, 08:59:22 pm »

Maces are better for undead killing.
What makes maces better for killing undead though? Is there some magical thing about undead that makes them weak to maces? I really can't imagine anything that could be done in game that would make maces better against undead than hammers aside from Toady putting something into the code to specifically make them weaker. I'm completely open to the idea if it's true, I just don't see how it could be. Also as a reply to the person who posted right before the person who posted right before this (people are just posting constantly wow), whips are mainly good at piercing armor of a better material and better quality than them somehow. This is mostly useless for adventurer mode because unless you're going to try and fight the military of a fortress you made, armor is only very rarely worn and when it is it's just a breastplate and a helmet. Also yeah, misc objext user is the same skill for all nonweapons.
Foreign weapons, especially the human 2handers, are fantstic for massive carnage.  At the least, I would use them as trap components.  They can compare.  The huge size of them help make up for shoddy human craftsmanship.  And I've noticed a definite increase in potential quality since the release of 40.xx . . .
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Quartz_Mace

  • Bay Watcher
  • Here lies a !!Shred of Sanity!!
    • View Profile
Re: Scourges and whips?
« Reply #16 on: December 15, 2014, 09:03:28 pm »

Honestly, I wouldn't rely on whips because anything that can't feel pain will be a lot harder to kill with them.
Logged
Welcome, newcomer, to this place of madness, also referred to as the forums of the Twelfth Bay. I hope you enjoy your stay.
Quartz Mace cancels living: demons embedded in everything.
Ass möde is a way of life
Retired/Extended Sigs

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Scourges and whips?
« Reply #17 on: December 15, 2014, 09:28:55 pm »

98% of what you fight feels pain. Sure, whips are useless against amethyst men and bronze colossi, but that's about it.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: Scourges and whips?
« Reply #18 on: December 15, 2014, 09:30:03 pm »

Maces are better for undead killing.
What makes maces better for killing undead though? Is there some magical thing about undead that makes them weak to maces? I really can't imagine anything that could be done in game that would make maces better against undead than hammers aside from Toady putting something into the code to specifically make them weaker. I'm completely open to the idea if it's true, I just don't see how it could be. Also as a reply to the person who posted right before the person who posted right before this (people are just posting constantly wow), whips are mainly good at piercing armor of a better material and better quality than them somehow. This is mostly useless for adventurer mode because unless you're going to try and fight the military of a fortress you made, armor is only very rarely worn and when it is it's just a breastplate and a helmet. Also yeah, misc objext user is the same skill for all nonweapons.
Foreign weapons, especially the human 2handers, are fantstic for massive carnage.  At the least, I would use them as trap components.  They can compare.  The huge size of them help make up for shoddy human craftsmanship.  And I've noticed a definite increase in potential quality since the release of 40.xx . . .
Dwarves can't wield the human two handed weapons. It's actually just impossible for them. They are probably good as trap weapons though I've heard about people using two handed swords in adventurer mode to amazing effect.
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Scourges and whips?
« Reply #19 on: December 15, 2014, 09:35:51 pm »

My steel artifact two hand sword cut an elephant's head off in two hits.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

vjmdhzgr

  • Bay Watcher
  • Hehehe
    • View Profile
Re: Scourges and whips?
« Reply #20 on: December 15, 2014, 09:44:18 pm »

My steel artifact two hand sword cut an elephant's head off in two hits.
Well a base quality iron short sword could do that if the dwarf was good enough. Also, how? Dwarves can't use two handed swords.
Logged
Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Scourges and whips?
« Reply #21 on: December 15, 2014, 10:24:22 pm »

Adventure mode. It was my very first kill, starting as an average strength proficient swordsman.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Bognor

  • Bay Watcher
    • View Profile
Re: Scourges and whips?
« Reply #22 on: December 15, 2014, 10:54:25 pm »

Because of higher contact area, a mace is more likely to pulp instead of break bones. Pulping is what puts zombies down fast. Hammers will kill them, just roughly two thirds as fast.
Maces are also twice the size, and hence twice the weight, of hammers.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Scourges and whips?
« Reply #23 on: December 16, 2014, 11:00:58 pm »

If anyone is interested, I think I nerfed whips enough.


Spoiler: Copper Trial survival (click to show/hide)
Notice how she is not shredded to gibs, or completely unharmed.  I did notice that headshots seem to more frequently than not pierce the helmets, but I don't know if that's due to helmet thickness or some penalty.

and an iron whip on iron armor test sample log
Spoiler: Iron log sample (click to show/hide)

I'm also working on nerfing pain to acceptable levels via across the table pain receptor reduction.  So far it takes more than just one bone chip to knock somebody out, but all fights involving underwhelming force still see passing out.
« Last Edit: December 16, 2014, 11:02:39 pm by pisskop »
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
Pages: 1 [2]