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Author Topic: embarking in trees  (Read 959 times)

wobbly

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embarking in trees
« on: December 22, 2014, 05:52:37 am »

My latest embark started up a tree (& on the very edge of the map for some strange reason). While pretty amusing I couldn't seem to get my dwarfs down, is there a trick to this?
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ptb_ptb

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Re: embarking in trees
« Reply #1 on: December 22, 2014, 05:59:58 am »

Do you have any building materials? Is your wagon up the tree too? Does any of your dwarves have an axe? :)
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wobbly

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Re: embarking in trees
« Reply #2 on: December 22, 2014, 06:07:08 am »

No building materials. The wagon dismantled itself (so probably there were 3 logs sitting up there), I had axes though they didn't seem to want to cut the tree down when I designated it (they may of eventually if I'd waited rather then just restarting & moving the embark slightly)
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ptb_ptb

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Re: embarking in trees
« Reply #3 on: December 22, 2014, 06:22:46 am »

No building materials. The wagon dismantled itself (so probably there were 3 logs sitting up there)
I don't think you get to keep the 3 logs if there isn't room for the wagon. And you can only designate certain bits of trees - I think if they can't reach the trunk or a major branch(?) they can't cut it down.
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utunnels

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Re: embarking in trees
« Reply #4 on: December 22, 2014, 06:59:16 am »

What if you use b-C-x to construct a stairway? 8)
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wobbly

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Re: embarking in trees
« Reply #5 on: December 22, 2014, 07:37:23 am »

What if you use b-C-x to construct a stairway? 8)

built from? without access to wood....
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utunnels

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Re: embarking in trees
« Reply #6 on: December 22, 2014, 08:22:15 am »

Retire and unretire?
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Naryar

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Re: embarking in trees
« Reply #7 on: December 22, 2014, 08:23:57 am »

how the hell do you have an embark in the SIDE of the map ?

wobbly

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Re: embarking in trees
« Reply #8 on: December 22, 2014, 08:55:31 am »

Not sure, half my map was covered by lake, so my guess is it's tried to put me down in the centre on the lake & gone, oh you can't embark there & I've ended up on the edge. Also the centre of the map isn't path-able(river joining lake), don't know if that makes a difference. Playing round with shifting the embark, a slight adjustment any direction tends to put me flush against the river on the edge-ward side.
« Last Edit: December 22, 2014, 09:03:33 am by wobbly »
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utunnels

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Re: embarking in trees
« Reply #9 on: December 22, 2014, 09:03:52 am »

Oh, did you use a dfhack nano embark (1x1)?
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

wobbly

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Re: embarking in trees
« Reply #10 on: December 22, 2014, 09:12:03 am »

Nup, it was either a 4x4 or 5x5 can't remember which now.

Played around a bit more as the world was backed up anyway, it's a 3x3 with a square of marsh in the middle, a lake in the top left & a river joining the lake.

Code: [Select]
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~"=
~==

Selecting the lake biome & hitting embark puts me up a tree on the edge of the map, selecting the marsh biome places me between the river & lake where I wanted to be in the 1st place.
« Last Edit: December 22, 2014, 11:03:08 am by wobbly »
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